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Framerate in game gets at times to 144 but is usually at around ~110 without LS.
I will try enabling performance mode. I already tried capping framerate in FC6 at 70 FPS through NCP but then it just ran at 70 fps with LS frame gen, and it's clear about the "auto" selection in preferred GPU because indeed I only have 1 GPU and my CPU doesn't have an integrated GPU. I'll try resolution scaling as well, although I have already tried it at value of 1.
Power saving versus max performance is just whether Windows prefers the integrated or dedicated GPU for a program.
Yes, because you set a global 70fps limit. Set the fps limit for the game, not the whole system.
You seem to confuse that with the max frame latency setting, the resolution scale starts at 100%, the lower you set it, the less GPU resources LS needs for frame generation.
After reading this I'm reluctant or just lazy to try setting 70 FPS cap in NVCP's global profile but I can try that although at this moment I'm reluctant to believe that it will make a change.
The way I see it is: start Lossless Scaling, enable it in game and it should work, right? I mean I'm reluctant to fiddle around and have to put my games to run at 40 fps or whatever just in order to have frame gen working, what I would want to is just to start the program and enable it and to see results if I'm completely honest because each time I've tried imposing a frame limit through NVCP or Display properties in Windows itself it didn't show any positive change in regards to LS and frame gen.
I'm not saying nor have I stated anywhere that the program is bad, I'd just love for it to work out of the box.
Having done research and read about users experiences I can see that for a portion of the users: LS just works, for a portion it doesn't and this can have many different causes like apparently Windows updates braking the program or other reasons but again I don't see why it shouldn't work out of the box and give me those few extra frames to cap off my monitor's refresh rate.
Sorry if I sound aggressive that is not my intent. Ignorance okay, that is on me but I wish not to insult anyone. Just speaking my thoughts.
Why? That cannot work, set it back to 144 or 180hz.
What you want to do with driver profiles is almost always to make a individual profile for the game or application, then adjust that.
I understand. I still tried and after enabling LS in FC6 it still just capped the frame-rates at 70 fps, like it should logically...
Reason why I'm trying that guys is because I read (multiple times) that in order for LS to work, you'd need to half your normal frame rates in game but then I've seen videos I think where the user didn't modify nothing and enabled LS in their game and it just worked.
I thought 70/140 meant the game ran at 70 FPS because when it's running at ~115 it shows 115/140.
My goal is to have it show 140/140 constantly, I mean because I want 140 frames constant where with or without LS game still runs at around ~115.
Not capping the fps usually leads to unnecessary high GPU usage and bad framepacing. It's ideal to keep the max GPU usage at around 85% while framegen is running.
That's not how it works. 140/140 would mean that you have 140 input fps and 140 output fps. In that case the framegen would have nothing to do.
I meant the fps cap for the game, not globally. When uncapped it runs at 115/140 in your case as you mentioned, so your GPU runs at full load to get to the 115 fps input framerate, and generate frames to 140fps. That results in bad framepacing.