Lossless Scaling

Lossless Scaling

Frame Gen. not working and can't find my GPU in the "preferred GPU" list which is set to Auto.
Hello, just got this program because I would like to get some extra frames so that games that do not support natively Nvidia's Frame Gen. tech. still have frame gen but the problem is while running the LS program it doesn't work, at least not in my first tried game which is Far Cry 6.

In game Lossless Scaling's frame counter does show but the frame stays at around 110-120 fps and does not go to 141 which I want to use the program for.

I wanted to select my GPU in program's list but it isn't showing there and the option is set to Auto. I've added Lossless Scaling to Windows 11's Display options in the graphics under "power saving" as suggested from a thread I read trying to troubleshoot but for now I'm a leave this be and hope that someone can help me get the program running, which I've tried running under admin. and regularly so yeah. Some help would be appreciated and I hope I can get Lossless Scaling to work at a point.

Edit, I've also made a post in the support forum in Discord and I will update any news here from there.
Last edited by WhispersOfTheWind; Nov 18, 2024 @ 8:59pm
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Showing 1-15 of 23 comments
Gizzmoe Nov 18, 2024 @ 11:42pm 
What's your monitor resolution and what's the FC6 framerate without LS? It's normal that you can't select the GPU when there is only one GPU. Try a 70fps framerate cap with x2 framegen with performance mode, set resolution scale to 50% in LS, try higher values if you system can handle it. Or try a 47fps cap with x3 framegen without performance mode.
WhispersOfTheWind Nov 19, 2024 @ 1:36am 
Monitor is 3440x1440, so Ultrawide with 180Hz but I use 144Hz and have capped the framerate to 141 FPS in Nvidia Control Panel. It's a G-Sync monitor with Reflex enabled globally.

Framerate in game gets at times to 144 but is usually at around ~110 without LS.

I will try enabling performance mode. I already tried capping framerate in FC6 at 70 FPS through NCP but then it just ran at 70 fps with LS frame gen, and it's clear about the "auto" selection in preferred GPU because indeed I only have 1 GPU and my CPU doesn't have an integrated GPU. I'll try resolution scaling as well, although I have already tried it at value of 1.
Last edited by WhispersOfTheWind; Nov 19, 2024 @ 1:43am
Space Detective Nov 19, 2024 @ 1:55am 
Originally posted by WhispersOfTheWind:
it's clear about the "auto" selection in preferred GPU because indeed I only have 1 GPU and my CPU doesn't have an integrated GPU.
If that's the case, unless there's something about the "graphics settings" menu I'm missing (or they changed it in 11, I guess), setting it to "power saving" shouldn't make a difference.
Power saving versus max performance is just whether Windows prefers the integrated or dedicated GPU for a program.
Gizzmoe Nov 19, 2024 @ 2:01am 
Originally posted by WhispersOfTheWind:
I already tried capping framerate in FC6 at 70 FPS through NCP but then it just ran at 70 fps with LS frame gen

Yes, because you set a global 70fps limit. Set the fps limit for the game, not the whole system.

I'll try resolution scaling as well, although I have already tried it at value of 1.

You seem to confuse that with the max frame latency setting, the resolution scale starts at 100%, the lower you set it, the less GPU resources LS needs for frame generation.
Space Detective Nov 19, 2024 @ 2:03am 
Originally posted by Gizzmoe:
Yes, because you set a global 70fps limit. Set the fps limit for the game, not the whole system.
Polite reminder to everyone reading this topic that messing with the global profile is generally a bad idea.
WhispersOfTheWind Nov 19, 2024 @ 2:14am 
I've put my monitor's refresh rate to 75Hz and frame gen still didn't work.



Originally posted by Space Detective:
Originally posted by Gizzmoe:
Yes, because you set a global 70fps limit. Set the fps limit for the game, not the whole system.
Polite reminder to everyone reading this topic that messing with the global profile is generally a bad idea.
After reading this I'm reluctant or just lazy to try setting 70 FPS cap in NVCP's global profile but I can try that although at this moment I'm reluctant to believe that it will make a change.

The way I see it is: start Lossless Scaling, enable it in game and it should work, right? I mean I'm reluctant to fiddle around and have to put my games to run at 40 fps or whatever just in order to have frame gen working, what I would want to is just to start the program and enable it and to see results if I'm completely honest because each time I've tried imposing a frame limit through NVCP or Display properties in Windows itself it didn't show any positive change in regards to LS and frame gen.

I'm not saying nor have I stated anywhere that the program is bad, I'd just love for it to work out of the box.

Having done research and read about users experiences I can see that for a portion of the users: LS just works, for a portion it doesn't and this can have many different causes like apparently Windows updates braking the program or other reasons but again I don't see why it shouldn't work out of the box and give me those few extra frames to cap off my monitor's refresh rate.

Sorry if I sound aggressive that is not my intent. Ignorance okay, that is on me but I wish not to insult anyone. Just speaking my thoughts.
Gizzmoe Nov 19, 2024 @ 2:17am 
Originally posted by WhispersOfTheWind:
I've put my monitor's refresh rate to 75Hz and frame gen still didn't work.

Why? That cannot work, set it back to 144 or 180hz.
Space Detective Nov 19, 2024 @ 2:17am 
Originally posted by WhispersOfTheWind:
After reading this I'm reluctant or just lazy to try setting 70 FPS cap in NVCP's global profile but I can try that although at this moment I'm reluctant to believe that it will make a change.
We were telling you not to do that, lol.
What you want to do with driver profiles is almost always to make a individual profile for the game or application, then adjust that.
WhispersOfTheWind Nov 19, 2024 @ 2:24am 
Originally posted by Gizzmoe:
Originally posted by WhispersOfTheWind:
I've put my monitor's refresh rate to 75Hz and frame gen still didn't work.

Why? That cannot work, set it back to 144 or 180hz.
I did put it back and I did that to try if it would make the framegen work :P

Originally posted by Space Detective:
Originally posted by WhispersOfTheWind:
After reading this I'm reluctant or just lazy to try setting 70 FPS cap in NVCP's global profile but I can try that although at this moment I'm reluctant to believe that it will make a change.
We were telling you not to do that, lol.
What you want to do with driver profiles is almost always to make a individual profile for the game or application, then adjust that.

I understand. I still tried and after enabling LS in FC6 it still just capped the frame-rates at 70 fps, like it should logically...

Reason why I'm trying that guys is because I read (multiple times) that in order for LS to work, you'd need to half your normal frame rates in game but then I've seen videos I think where the user didn't modify nothing and enabled LS in their game and it just worked.
Gizzmoe Nov 19, 2024 @ 2:28am 
So does it work now? The LS framerate counter should show 70/140. 70 input fps, 140 output fps.
WhispersOfTheWind Nov 19, 2024 @ 2:31am 
With the counter showing 70/140 it didn't feel like 140.

I thought 70/140 meant the game ran at 70 FPS because when it's running at ~115 it shows 115/140.

My goal is to have it show 140/140 constantly, I mean because I want 140 frames constant where with or without LS game still runs at around ~115.
Gizzmoe Nov 19, 2024 @ 2:32am 
Originally posted by WhispersOfTheWind:
but then I've seen videos I think where the user didn't modify nothing and enabled LS in their game and it just worked.

Not capping the fps usually leads to unnecessary high GPU usage and bad framepacing. It's ideal to keep the max GPU usage at around 85% while framegen is running.
WhispersOfTheWind Nov 19, 2024 @ 2:35am 
Originally posted by Gizzmoe:
Originally posted by WhispersOfTheWind:
but then I've seen videos I think where the user didn't modify nothing and enabled LS in their game and it just worked.

Not capping the fps usually leads to unnecessary high GPU usage and bad framepacing. It's ideal to keep the max GPU usage at around 85% while framegen is running.
My frames are capped in NVCP global tab at 141 FPS because I run a G-Sync monitor with Reflex tech and then am running my games without V-Sync to prevent tearing.
Gizzmoe Nov 19, 2024 @ 2:35am 
Originally posted by WhispersOfTheWind:
My goal is to have it show 140/140 constantly

That's not how it works. 140/140 would mean that you have 140 input fps and 140 output fps. In that case the framegen would have nothing to do.
Gizzmoe Nov 19, 2024 @ 2:40am 
Originally posted by WhispersOfTheWind:
Originally posted by Gizzmoe:

Not capping the fps usually leads to unnecessary high GPU usage and bad framepacing. It's ideal to keep the max GPU usage at around 85% while framegen is running.
My frames are capped in NVCP global tab at 141 FPS because I run a G-Sync monitor with Reflex tech and then am running my games without V-Sync to prevent tearing.

I meant the fps cap for the game, not globally. When uncapped it runs at 115/140 in your case as you mentioned, so your GPU runs at full load to get to the 115 fps input framerate, and generate frames to 140fps. That results in bad framepacing.
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Date Posted: Nov 18, 2024 @ 8:59pm
Posts: 23