Lossless Scaling

Lossless Scaling

Incompatible with DSR (nvidia) on windows 11 24h2
The duck does not work with the nvidia DSR scaling factor, I usually use it at x1.78 (3413x1920) and it slows down the games even more instead of improving them, something important to clarify is that it only happens in windows 11 24h2, in previous versions and windows 10 it works perfectly using DSR x1.78, now with the native resolution of my monitor (2k) it works fine
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(ノ°□°)ノ  [ontwikkelaar] 16 nov 2024 om 14:27 
It makes sense that as the desktop resolution increases, the GPU load from LS also rises significantly.
Origineel geplaatst door (ノ°□°)ノ:
It makes sense that as the desktop resolution increases, the GPU load from LS also rises significantly.
That is obvious but I emphasize that it is a problem that occurs in the most recent version of Windows 11 24h2, in versions prior to this one, even in Windows 10, this mentioned problem does not exist.
(ノ°□°)ノ  [ontwikkelaar] 16 nov 2024 om 16:37 
Anyway, it's not related to LS, as it scales regardless of the input resolution. There are too many factors at play within the OS and drivers that developers have no control over.
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Geplaatst op: 16 nov 2024 om 13:53
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