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Ilmoita käännösongelmasta
If I enable Skip Duplicate Frame Display, Lossless Scaling's own FPS display says it's getting 30 FPS, even though DuckStation's visual FPS counter says 60. So, enable Skip Duplicate Frame Display and you should be fine.
That said, I did my testing with on-screen display elements disabled (I could see those throwing off LS), and I don't really use LS with emulators generally; I'm not really an expert on the subject, and there could be something I'm missing.
EDIT: As further evidence that DS's visual FPS display can't be trusted, I checked the Steam overlay's FPS counter, and it said 30 FPS too with Skip Duplicate Frame Display enabled.