Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wow. Like holy crap! This really exceeded my expectations. I just started it in FSR with the sharpness cranked and it works so well you can barely tell the difference. And it only takes like 1ish% overhead from my GPU with no added latency. I was pumped to see it worked with Gsync and HDR as well.
$5.00 well spent. I'll have to leave a review.
Try LS1 as i (well most people too) prefer that over FSR.
I see why, It works just as well and the performance cost is basically non-existent. Thanks for the tip.
The technology is still relatively new, even if the algorithm and such aren't, but there is potential here to innovate on 'how we see things on display' so to speak.
For instance, is it possible to use upscaling on a projector image?