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I think that the test is not conclusive. Is it GPU or CPU power consumption? Can you measure whole system power consumption? Then CPU only and GPU separate?
It would be interesting to see.
I've noticed similar trends with several different games (Monster Hunter World, Yakuza, Titan Quest & more, where GPU is using almost double power with LSFG than native) so I do think my findings are conclusive.
Genshin Impact, rough average:
No LSFG, 4k
60 FPS - 235 W
45 FPS - 140 W
30 FPS - 87 W
With LSFG, 4k (no upscaling, only FG)
120 FPS - 300 W
90 FPS - 265 W
60 FPS - 150 W
It is just one game that originally is locked to 60 FPS and have options for 45 FPS and 30 FPS.
I think that more power hungry the game, the more saving on energy when using LSFG. On Low power system like yours it seams that more efficient is to run native, but in my tests 60 FPS native 235 W vs 60 FPS using LSFG 150 W it is apparent that LSFG is more efficient option. I might do more tests with games that can run natively in 120 FPS.
Thank you for posting this. I had done similar test after he posted saying it uses insane power and I didn't find on my 3080ti+ rigs that it was inefficient either. Another thing that people seem to forgot is.. Can your CPU+GPU even hit 120fps at a desired setting without LSFG 1.1 or higher and the answer is usually no.
At 4K Gaming even the most powerful hardware(I have 4090/4080 rigs) struggle to run 120fps in the most demanding games.. This software enables this in not only games this demanding but it also enables games that are incredibly heavily modded to run at a fluid 60-120fps which wouldn't be possible otherwise.
So the calculation can't just be about power consumption. If you want target 'A' FPS then the cost has to come from 'B' somewhere. That's just a fact. I built originally a budget rig for just gaming for myself(ended up gifting it to the wife) but anyways it's a 7950x3d with a 7900xtx. Like that hardware runs hot.. much hotter than my nvidia rigs with literally identical cooling and I find when not running at peak there power usage is higher than intel/nvidia based rigs at idle.
I tested AFMF and LSFG 2.0 on it and even with the best gaming CPU on the market there are games that are impossible to run at 4k max settings @120fps. Like it will get close but constantly dips because of CPU intensive games. This is where LSFG 2.0 comes in. It costs a bit more power yes but it allows you to hit FPS targets that just wouldn't be possible with even the strongest hardware currently.
And TO BE VERY CLEAR AFMF < LSFG 2.0.. Hell LSFG 1.1 is better than dog crap AFMF(I've never been more disappointed with an AMD feature. It's honestly not terrible but it's basically high end Sony TV frame gen with less input latency. It looks much sloppier than LSFG 2.0 and I really wish I could get LSFG 2.0 on my consoles). It's funny consoles having this tech now is nice but yeah AMD needs to really improve AFMF..
I really wish Nvidia would get off their ass and make a counter solution because.. when NiS and FSR1 battled it out it was great because both techs improved. AFMF is just remaining stagnate because they have no real financial reason to improve it since the competition didn't bother to counter it.