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It doesn't work well with motion blur, and I'm unsure it ever will due to the nature of motion blur, I'm sure that's what you're dealing with also. Perhaps in the future we'll get better support with motion blur? That'd be cool, would certainly put them above DLSS and FSR FG lol
Also, the way the announcement was phrased (the FPS multiplier option being "unlocked" from the cap of 4x), I suspect 20x is a purely arbitrary cap, perhaps set by what the author expected even the highest of end GPUs to be capable of. That is to say, maybe it'll just be raised in a future non-versioned update or something, though one problem is it could make the dropdown inconveniently long (imagine if it went up to 100x or something).
EDIT: Already been quoted so a little late, but the custom thing isn't a dropdown lol. Goes to show how often I use frame gen.
i don't really like motion blur, so i disable that in every game, but in videos, where the "motion blur" is set by the shutter speed and obviously can't be turned off it's a bit annoying... But yeah, overall i mainly want to see a visually improved algorithm.
That's correct. If one wants a higher multiplier add multiplier=100 into the config.
Actually I tried this out of curiosity, and putting it under [lsfg] and [capture] didn't do anything of interest. Though I didn't actually enable frame gen, I just checked if I could go above 20 on the selection box thing.
that would be amazing, but i don't think it will ever be possible, because the app should have access to motion vectors directly from the game to use them, and to do so the app would require a totally different approach and update.
I hope:
less latency
less gpu usage
better quality.
Heavy on better quality, I've seen a few people say this now, and I completely agree with better quality, lower latency would be cool too.
It seems everyone in this discussion is pretty wanting those 3 things haha