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LS works with basically anything, from games to emulators to browsers to video players.
DLSS needs Nvidia GPUs, and specific ones at that.
LS is GPU-agnostic, and only really cares about how performant your GPU is.
DLSS maxes out at 4x frame gen, from what I hear.
LS can do all the way up to 20x, if your GPU can handle it.
DLSS can make use of game data to improve the visual results of frame generation (i.e. reduce artifacting).
LS can only work with the final frame when generating in-between frames, so it can be more prone to artifacts.
DLSS, basically just works without any need for you to put in effort as long as you understand not to overload your GPU.
LS is a bit more involved and complex to get the most effective use out of. Not massively so, but there is a learning curve.
DLSS can make use of tensor cores to accelerate itself.
LS cannot, at all, even if you have one of the GPUs that have them.
I think that's the gist of it, as far as frame gen stuff is concerned.
Just to avoid confusion for some, it 's not that LS *cannot* make use of tensor cores, tensor core support simply hasn't been implemented into LS. We'll see if that's going to change in future versions.
x3/x4 framegen only for 5xxx series, x2 for 4xxx.
Ah yeah, right.
That would be a killer update. But I wonder how feasible it is? Nvidia in the past hasn't been famous for open source documentation and code, but I'm out of the loop there.