Lossless Scaling

Lossless Scaling

Lossless Scaling and Dual Gpu frame generation. A short story by me.
I have done MANY experiments. $5 frame gen is an awesome tool to have in your pocket, but with a 1080p 60 hz monitor, the use cases for me are limited. When I get a 144hz 8k tv, and I want my smooth 60fps red dead experience to scale up to that though, now we are talking!

Lossless scaling allows its frame gen algorithm to be offloaded to a second gpu, be that integrated graphics or extra gpu card. In testing I found that the weaker second gpu, when connected to the monitor and dedicated to frame gen, did mostly preserve the base fps from the main gpu and so reduce the induced latency and artifacting.

The snag we hit though was the raw output capability of the weak secondary 'generator' gpu. Not only must it work harder the higher you push frame gen multilpiers and quality, but the poor 10 year old 4gb workstation gpu we used was never designed to spit out 240 pretend fps at any resolution.

Conclusion: I need a lot more money to continue further testing 😅. But, if you have a high refresh rate monitor, and were wondering what to do with your current gpu when you upgrade, consider this...

LSFG could be a whole new step in the upgrade path.

You might not have to buy the next generation gpu to get significant results. Hell, get the same card but with some extra vram or something and let your old card live out its days sketching out frames in its spare time to help the new guy when he can't keep up 😅

The results might surprise you!

Lossless Scaling cost less than the gas i used to pick up my cheap usb wifi antenna.
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The tricky part is if you maxed out your power supply. 2 GPU setup takes more electricity.
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Date Posted: Apr 7, 2025 @ 6:15pm
Posts: 1