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1. FPS limit within the game
2. GPU should run at MAX 80% load in case of LSFG.
3. Queue 0 value.
Latency:
https://cdn.rios.hu/dl/upc/2025-04/07/120537_taaab17o89lbxaov_lsfgg.jpg
The worst case is when the GPU is fully utilized. That gives the worst latency. I also recommend that neither GPU go above 80% when using LSFG.
https://cdn.rios.hu/dl/upc/2025-03/19/120537_fzbe8avhnbwbnkhz_lsfg_latency.jpg
I do have to adjust the GFX lower and the flow rate to a bit lower, or sacrifice the Streaming Resolution and Framerate. However that only goes on certain games that chug a lot of VRAM and are heavy to Stream (or rather, heavy in general).
This might sound silly, but to get Monster Hunter Wilds at a playable state (120 FPS, at High, Native FSR 3.1 no Upscaling) on my Ryzen 5600X and RX 6600 XT, i have to use FSR 3.1, then turn on FrameGen in the game options, then cap the FPS to 30 in-game, which gives me 60 FPS, THEN use Lossless Scaling to 120 FPS Adaptive (Because it can still drop to 50-55 FPS at one area in the game). which is 60 to 120.
Now that is double FrameGen, however i can't seem to notice any latency playing the game or rather, it is minimal compared to consoles, opposed to PS5/Sony OLED where the latency seems even more noticable.
There is also no artifacting, warping, blurring, ghosting or anything of the likes, which surprised me. Without that setup, the game would be unplayable. And using Low or High settings does not affect perfromance or GPU Load much or at all, i gain 3-4 frames total?
I mean, it's an unoptimized game, so this is a life saver. It's also a game where input latency doesn't really matter even for advanced gameplay and moves because nothing lags behind me when i press something.
I never used anything above 2X on Fixed, or anything below 100% Flow Scale, because of artifacts. I am almost always happy with 30 to 60, or 60 to 120, or 120 to 240. And if for some reason the game drops frames or it is variable (Less than 120), i use 120 Adaptive as a base with Queue 2.
Your mileage may vary. I'm not a high-reflex gamer. DRG at 60fps and LS at Queue Target = 0 ends up being almost not noticeable for input lag. The extra smoothness and virtually locked 120fps w/ LS just makes the game sing.