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- use LSFG 3.0
- use fixed mode
- use multipliers lower than 4 (you can use float numbers like 2.78)
- use 50% flow scale or a bit less if you are on 4k, 65-70% on 1440p and 80-90% on
1080p (native resolution)
- queue target to 0
- sync mode to "off (allow tearing)"
- max frame latency 2 or 3
- in-game fps capped to at least 40 (they need to be stable all the time)
- gpu usage with LS enabled must be under 95%
this will add a little bit of latency still, but in my opinion the tradeoff is worth it
As I already wrote, the problem was in the G-Sync , which I disabled and everything worked.