Lossless Scaling

Lossless Scaling

so is it recommended to not use anime 4k on anime games? if so it should be stated.
as a scaler to make the image better i have now ran into a major issue concerning not 1 but 2 easy to run fighting games that typically have jaggies, the latest under night game & blazblue Central Fiction... issues i may or may not have noticed had i not been running overlay statistics at the time (which shouldnt be blamed because i use it in alot of other game with no issue with LS).

the issue?

well first my set up

i play at 4k
5900x / 4090 strix / 32 gig ram / everything runs on multiple ssd / windows 10 pro perfectly working system / no cooling issues under normal circumstances (which is pretty much always)

okay what happens?

scaling these games with anime 4k & framegen fixed 2x max flow scale (3.0 used here) to 120fps gsync support enabled draw fps enabled (to make sure its working or not working), DXGI capture, vsync (bad for latency sometimes but better for clarity blurbusters confirmed)

seems to have a high chance in causing gpu utilization to skyrocket from less than 29% quickly up to 90% and higher, gpu temps to go from 35c to 75c, gpu pwr to go from 70-90 watts all the way up to 500 freaking watts.

non of this is instant however it seems to reach these peaks within 20 seconds of enabling LS with these setting it progressively climbs until it gets there.

being a 4090 owner obviously this is a concern with all those burning issues, ive had my card for 2 years now and no problems like this and yes i often monitor things.

again there might be a bug or if anime 4k shouldn't be used with games no matter how easy to run maybe it should be stated if it is a bug i am bringing awareness and hopefully it can be fixed.

all this after i just left my positive review (still believe its deserved)

thought it was a fluke with the one game but seeing it in 2 makes it concerning because im not ALWAYS monitoring.
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Beiträge 19 von 9
i should add disabling LS via hotkey obviously brings everything back in line rather quickly also usually typically using LS doesn't really increase load for me by any noteworthy amount (a good thing)
Zuletzt bearbeitet von xShadow-Dragonx; 21. März um 18:56
anime 4k is for watching anime, and upscaling it to 4k / higher frames thru framegen. AFAIK. If you're already playing a game at 4k you don't need upscaling obviously
Ursprünglich geschrieben von angelsenvy228:
anime 4k is for watching anime, and upscaling it to 4k / higher frames thru framegen. AFAIK. If you're already playing a game at 4k you don't need upscaling obviously

not true for games that dont increase character model detail by matching your resolution.

anime4k actually in these cases makes the characters look great when no other means would.

i should add this happens when lowering these games to 720p as well which is their native resolution so its weird behavior, in one of the games making it windowed mode then scaling fixes the issue "usually", in the other game it doesn't matter (this is all with anime4k)
Zuletzt bearbeitet von xShadow-Dragonx; 21. März um 18:59
Ursprünglich geschrieben von xShadow-Dragonx:
Ursprünglich geschrieben von angelsenvy228:
anime 4k is for watching anime, and upscaling it to 4k / higher frames thru framegen. AFAIK. If you're already playing a game at 4k you don't need upscaling obviously

not true for games that dont increase character model detail by matching your resolution.

anime4k actually in these cases makes the characters look great when no other means would.
whether it gives you a result you like in some cases or not doesn't change what it's for. If you are already in native 4k choosing an upscaler does not even have an effect AFAIK (its not going to take a 4k image and try to upscale it to 4k). If you are rendering in a lower resolution, then you can upscale. At least that is my understanding of the process behind it. The program is not conscious of what resolution the game textures are, only what resolution is being rendered.
Zuletzt bearbeitet von angelsenvy228; 21. März um 19:04
The main difference in the anime 4k preset is the variable rate scaling (VRS) toggle which only keeps scaling the part of the image that changed each frame, since in anime many frames will pass with a lot of the image being static, since they only animate the parts of the image that are moving each frame. So VRS doesnt waste resources re-rerendering the static parts of the image that haven't changed.
Zuletzt bearbeitet von angelsenvy228; 21. März um 19:05
Ursprünglich geschrieben von angelsenvy228:
Ursprünglich geschrieben von xShadow-Dragonx:

not true for games that dont increase character model detail by matching your resolution.

anime4k actually in these cases makes the characters look great when no other means would.
whether it gives you a result you like in some cases or not doesn't change what it's for. It's just a preset, you can just pick those settings in another preset and it makes no difference. If you are already in native 4k choosing an upscaler does not even have an effect AFAIK (its not going to take a 4k image and try to upscale it to 4k). If you are rendering in a lower resolution, then you can upscale. At least that is my understanding of the process behind it. The program is not conscious of what resolution the game textures are, only what resolution is being rendered.

see my edited post and no it wasnt edited in response to this i just didn't mention it because typically i do play at 4k, i do see what you mean though that it shouldnt work at 4k but its obviously doing something but as my edited post mentions 4k or not in this case doesn't matter.



Ursprünglich geschrieben von angelsenvy228:
The main difference in the anime 4k preset is the variable rate scaling (VRS) toggle which only keeps scaling the part of the image that changed each frame, since in anime many frames will pass with a lot of the image being static, since they only animate the parts of the image that are moving each frame.


i thought the difference was different scaling technology all together more than just that toggle which i have disabled btw.

appreciate the response and you make some good points but would be nice to get a dev response or acknowledgement of looking into the issue.
NP hope you get a more detailed answer, I admit I do not know exactly what difference choosing that scaler makes aside from the VRS toggle. I'd be interested to know as well.
Ursprünglich geschrieben von angelsenvy228:
NP hope you get a more detailed answer, I admit I do not know exactly what difference choosing that scaler makes aside from the VRS toggle. I'd be interested to know as well.


I just don’t want my house to burn down because of LS (because for all I know there are no brakes I just would shut it down before the watts went past 500w), thanks for being cool about the convo but yeah the more info about it all would be awesome.
Zuletzt bearbeitet von xShadow-Dragonx; 21. März um 19:58
becaause it was posted at a weird hour on a weekend

edit: review will be changed until response, since this is seemingly being ignored. because its potentially serious.
Zuletzt bearbeitet von xShadow-Dragonx; 24. März um 13:50
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