Lossless Scaling

Lossless Scaling

Lossless Scaling's Frame Generation in a 2D game
So I talked with a friend yesterday about Lossless Scaling and its Adaptive Frame Generation abilities.

I tried it out on an xbox emulator running Conkers Bad Fur Day Frame Generated from 30 to 60. Now that game has a hack that hacks it to run at 60 fps. For testing I tried to run the game with said hack and then compared the results I could see with the game running at 30 fps with LS Adaptive Frame Generation set to 60.
The end result was quite impressive, if there was some difference it was a very minor one.

So the friend bought LS on the spot and said that it should work in 2D games as well. He tested out that Dawn of Sorrow from that Castlevania Dominus Collection and said that he sees more animation frames.
I tried that to and... I can't seem to see any more animation frames in the character when walking whatsoever. I can easily see that flying enemies move about the screen allot smoother, I can see that the scrolling when you walk left to right is way smoother. But I just can't see more animations on the characters.

So I made a recording using OBS, lossless, one at 120 fps(because OBS can't handle the 165 fps my monitor can handle) and a second one at the 60 fps the game runs normally. Using DaVinci Resolve I put them next to each other, let them run and... I still don't see any "new" ... generated animations of the main character.

Is my friend imagining things, or can I just not see it?
Geschrieben am: 21. März um 11:43
Beiträge: 0