Lossless Scaling

Lossless Scaling

(ノ°□°)ノ  [desarrollador] 4 MAR a las 7:14
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3.1 Released
AFG
- Introducing Adaptive Frame Generation (AFG) mode, which dynamically adjusts fractional multipliers to maintain a specified framerate, independent of the base game framerate. This results in smoother frame pacing than fixed multiplier mode, ensuring a consistently fluid gaming experience.

AFG is particularly beneficial for games that are hard or soft capped at framerates that don’t align as integer multiples of the screen's refresh rate (e.g., 60 → 144, 165 Hz) or for uncapped games — the recommended approach when using LS on a secondary GPU.

Since AFG generates most of the displayed frames, the number of real frames will range from minimal to none, depending on the multipliers used. As a result, GPU load may increase, and image quality may be slightly lower compared to fixed multiplier mode.

Capture
To support the new mode, significant changes have been made to the capture engine. New Queue Target option is designed to accommodate different user preferences, whether prioritizing the lowest latency or achieving the smoothest experience:

• 0
Unbuffered capture, always using the last captured frame for the lowest latency. However, performance may suffer under high GPU load or with an uncapped base game framerate.

• 1 (Default)
Buffered capture with a target frame queue of 1. Maintains low latency while better handling variations in capture performance.

• 2
Buffered capture with a target frame queue of 2. Best suited for scenarios with an uncapped or unstable base framerate and high GPU load, though it may introduce higher latency. Also the recommended setting for FG multipliers below 2.

Additionally, WGC capture is no longer available before Windows 11 24H2 and will default to DXGI on earlier versions if selected. GDI is no longer supported.

Other
- LSFG 3 will disable frame generation if the base framerate drops below 10 FPS. This prevents excessive artifacts during loading screens and reduces unnecessary GPU load when using AFG.

- The "Resolution Scale" option has been renamed to "Flow Scale" with an improved tooltip explanation to avoid confusion with image scaling.

- Many tooltips in the UI have been updated and will appear untranslated. I kindly ask translators to help by adding their translations on Crowdin in the coming days, for the release version to be ready. Your contributions are greatly appreciated!
Última edición por (ノ°□°)ノ; 8 MAR a las 4:23
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Mostrando 106-120 de 126 comentarios
startower 9 MAR a las 21:51 
what happened to 1/2, 1/3 and 1/4 vsync,,, i used it a lot for fixed refresh rate monitors now when using 2X FG from 36 to 72 fps stutters on my 144hz monitor. and 3X FG solves stuttering but image is worse... please bring back fractional vsync...
Deus_nsf 10 MAR a las 6:00 
Publicado originalmente por startower:
what happened to 1/2, 1/3 and 1/4 vsync,,, i used it a lot for fixed refresh rate monitors now when using 2X FG from 36 to 72 fps stutters on my 144hz monitor. and 3X FG solves stuttering but image is worse... please bring back fractional vsync...

AFG is supposed to fix that. I'm curious how it plays out for you.
希望在新的beta版本视窗模式能回归
startower 10 MAR a las 8:54 
Publicado originalmente por Deus_nsf:
Publicado originalmente por startower:
what happened to 1/2, 1/3 and 1/4 vsync,,, i used it a lot for fixed refresh rate monitors now when using 2X FG from 36 to 72 fps stutters on my 144hz monitor. and 3X FG solves stuttering but image is worse... please bring back fractional vsync...

AFG is supposed to fix that. I'm curious how it plays out for you.

AFG works on games that benefit from FG but in reality i play a lot of 2D games with fixed resolution and framerates that require proper integer scaling and vsync to play well on my high refresh rate (120hz) giant T.V. sadly AFG look bad on 2D games as graphic glitches are way more noticeable.
startower 10 MAR a las 9:09 
Please bring back 1/2 1/3 and 1/4 Vsync... it is needed for old 2D games and fixed refresh TV's.
new 3.1 adaptive frame generation is amazing, i won't deny that, but for 2D games FG just doesn't look good, yet LS is needed for proper integer scaling, sadly by removing 1/2, 1/3, and 1/4 vsync now some games stutter on high refresh rate monitors or T.V.

both LS 3.1 and 3.0 features are amazing but now i have to jump between them depending of the use case which is kinda absurd.
Rogen 10 MAR a las 14:51 
Publicado originalmente por rabidcopy:
Tried the scene switching nonsense and all sorts of configurations and I cannot record the Lossless Scaling output anymore on Windows 10 with the removal of WGC. I CANNOT make DXGI recordable. Running as admin, switching scenes, it does not work. Was able to record the LS window via game capture fine with WGC previously.

I'll admit it was fiddly when I set OBS up myself but it does work, mine was a from scratch install meaning I had no prior install of OBS, just follow the Ancient Games vid linked and you should be fine, that said you'll need to delve into OBS and develop an understanding of how to configure OBS as I consider OBS not at all intuitive in reality.

That said I still preferred Action! as it was more intuitive than OBS and I am going to raise the issue with the Action devs, maybe they can solve it at their end.

Cheers
rabidcopy 10 MAR a las 17:17 
Publicado originalmente por Rogen:
Publicado originalmente por rabidcopy:
Tried the scene switching nonsense and all sorts of configurations and I cannot record the Lossless Scaling output anymore on Windows 10 with the removal of WGC. I CANNOT make DXGI recordable. Running as admin, switching scenes, it does not work. Was able to record the LS window via game capture fine with WGC previously.

I'll admit it was fiddly when I set OBS up myself but it does work, mine was a from scratch install meaning I had no prior install of OBS, just follow the Ancient Games vid linked and you should be fine, that said you'll need to delve into OBS and develop an understanding of how to configure OBS as I consider OBS not at all intuitive in reality.

That said I still preferred Action! as it was more intuitive than OBS and I am going to raise the issue with the Action devs, maybe they can solve it at their end.

Cheers

Can you be a bit more condescending? "Develop an understanding of how to configure OBS?" As if I don't already? As if anything in that video is tough to comprehend?

I've reproduced the steps as described, noting the need to bind hotkeys and to switch the scene back and forth for it to work. And it does. not. work. At no point does the game capture hook onto the Lossless Scaling window. And the only reason this problem exists is because WGC is no longer usable on Windows 10, per the dev's arbitrary choice to restrict it citing "bad user experiences". Now, on DXGI, being the only capture option on Windows 10 now, I have had nothing but a worse experience with the software.

Strange energy. Users express concern over updates in the software they paid to use resulting in worsened experiences due to removed functionality. Most if not all of it is hand waved as a non-issue. Providing non-solutions and more inconvenience. Even if this scene-switching trick worked for me, that still doesn't change the fact that previously there was no need for this workaround with WGC available. I already know the real solution, it's just to use older versions of the software that have no such issues. And just miss out on any of the actual improvements that came at the cost of a number of new inconveniences that will never be addressed in a meaningful way. Like it's cool. It's not like the 1-time cost of under $10USD is even a factor at this point. Just a bit of a shame to see the program step away from user need diversity and is moving towards reducing everything down with less options. Sure, adaptive **should** be better, but it doesn't change the fact that fractional vsync served a purpose for specific use cases for specific user configurations. WGC allegedly under certain circumstances was not optimal for Windows 10, but it was significantly better than DXGI when used correctly in my own experience. Which is a bit more egregious because this arbitrarily restricted user agency. Making sure they can't use WGC at all, even if they were actually using it optimally for their own user experience beforehand. Treating paid users like children that can't decide for themselves.
Última edición por rabidcopy; 10 MAR a las 17:18
negru08 10 MAR a las 17:30 
So on adaptive versus fixed. I watched the video and there was a very small blurb about how it would improve random drops? Like I cap at 60 and have used 2x. But in my games sometimes the capped frame drops to 55 or 50 ( Idk why as when I dont use capped and run the game at unlimited I always get more than 60 fps. Never once does it drop to 55 so I am not sure why capping the frame to 60 makes it do this odd behavior) and am wondering if used adaptive frame gen with a target of 120 would fix this issue or would improve anything?

Or should I stick with fixed which is the default setting before this new update.
Rogen 11 MAR a las 5:48 
Publicado originalmente por rabidcopy:
Publicado originalmente por Rogen:

I'll admit it was fiddly when I set OBS up myself but it does work, mine was a from scratch install meaning I had no prior install of OBS, just follow the Ancient Games vid linked and you should be fine, that said you'll need to delve into OBS and develop an understanding of how to configure OBS as I consider OBS not at all intuitive in reality.

That said I still preferred Action! as it was more intuitive than OBS and I am going to raise the issue with the Action devs, maybe they can solve it at their end.

Cheers

Can you be a bit more condescending? "Develop an understanding of how to configure OBS?" As if I don't already? As if anything in that video is tough to comprehend?

I've reproduced the steps as described, noting the need to bind hotkeys and to switch the scene back and forth for it to work. And it does. not. work. At no point does the game capture hook onto the Lossless Scaling window.

Well since you already know it all... what further help could I possibly add.

I've reproduced the steps as described, noting the need to bind hotkeys and to switch the scene back and forth for it to work. And it does. absolutely. work with the OBS game capture hooking onto the Lossless Scaling window and successfully recording DXGI with a functioning LS overlay.

Perhaps start with baby steps and just get the single Lossless scene working in OBS first, then add a second scene with hotkeys to switch, should be no drama with comprehending that eh ?

Cheers
rabidcopy 11 MAR a las 7:58 
Publicado originalmente por Rogen:
Publicado originalmente por rabidcopy:

Can you be a bit more condescending? "Develop an understanding of how to configure OBS?" As if I don't already? As if anything in that video is tough to comprehend?

I've reproduced the steps as described, noting the need to bind hotkeys and to switch the scene back and forth for it to work. And it does. not. work. At no point does the game capture hook onto the Lossless Scaling window.

Well since you already know it all... what further help could I possibly add.

I've reproduced the steps as described, noting the need to bind hotkeys and to switch the scene back and forth for it to work. And it does. absolutely. work with the OBS game capture hooking onto the Lossless Scaling window and successfully recording DXGI with a functioning LS overlay.

Perhaps start with baby steps and just get the single Lossless scene working in OBS first, then add a second scene with hotkeys to switch, should be no drama with comprehending that eh ?

Cheers

Dead internet theory on display in this post. Just choosing to respond the exact same way like a machine and disregarding reality.

The Ancient Gameplays video specifically was captured on Windows 11. Please, find a video or otherwise prove people on Windows 10 can capture LS with the current "stable" version of LS if you're so confident. I'll wait. Can a single person in this discussion forum say with a straight face they can record LS on Windows 10? And other comments on the very video even say it didn't work, just for the same robot responses from the channel owner.

@szemelyesadatok
5 months ago
if i press record its recording my screen but if i change scene to lossless its going full black :(

@AncientGameplays
5 months ago
Listen to what I explain
---
@muhammadammarrasyid5780
4 months ago
The OBS recording is black a lot of times on my end. How do i consistently get it to work?

@sluvage9187
2 months ago
Good content but im feeling frustrated at the moment and tried every channel.

We need an updated version
Update 2.12.1 is not letting some of us record

@AncientGameplays
2 months ago
Record with other software man
---
@pineconerudy1519
1 month ago
On the lossless scaling discord, there is a guide that explains how to do this without having to do scene switches. I'm sure your method works for some people, but it did not for me.

@AncientGameplays
1 month ago
It works 100% guaranteed man
---
(un-related, but same dismissive energy)

@faizannabi7540
6 months ago
Can anyone tell me why lossless scaling doesn't work on games like FFXV, AC Odyssey, days gone The division 2 and especially on 4k resolution its not good. I have tried both 780m Igpu and rtx 3060ti.

@AncientGameplays
6 months ago
It works with everything, just run those games in borderless mode

"This doesn't work."

"Trust me bro, it works, just try again. Just give my video some more watchtime."

Some other people may like being gaslit like this, but not me. And you have people like this handing out advice that doesn't work for all users or system configurations like it's the gospel. 6 month old version of OBS (from July 2024), on a 6 month old version of LS(2.11, coincidentally the last version before I ever had problems with the software), on Windows 11, an operating system with specifically different underlying code that handles DXGI differently than how it was handled on Windows 10. (Citing LS's changelogs when WGC was recommended on Windows 11 over DXGi, saying the DXGI is the worse option.) https://steamcommunity.com/games/993090/announcements/detail/6279801209480020086
"As of the 24H2 update, DXGI is no longer a reliable capture method unless Microsoft changes its approach or Nvidia and AMD improve MPO support in their drivers."
Yet for some reason as of the latest update, Windows 10 users are arbitrarily stuck with this admittedly "unreliable capture method".
Última edición por rabidcopy; 11 MAR a las 8:02
Gizzmoe 11 MAR a las 8:27 
Publicado originalmente por rabidcopy:
Can a single person in this discussion forum say with a straight face they can record LS on Windows 10?

Yes, works fine here with OBS on WIn10 DXGI, LS v3.1.0.2. 3080ti, driver 571.96.
Última edición por Gizzmoe; 11 MAR a las 8:28
AKA_VKL 11 MAR a las 8:27 
Publicado originalmente por will:
Publicado originalmente por DarkLow:
Thanks for the beta update and I've already tested a little bit!
I am confused about something, maybe I misinterpreted something about Adaptive.

Imagine this scenario -
I am achieving between 65 to 75 fps (but in other areas, well below that), with plenty of GPU Headroom, so GPU is not an issue when it comes to FG.

I set Adaptive to target 60, but its still generating frames despite being above the targetted framerate (the generated frames show obvious artifacts), is that expected?

I was thinking FG could be disabled when you are already above the target, if possible. Just like how you implemented when below 10fps.

P.S: I can no longer record footage with OBS when using WGC because I'm still on 23H2, so I guess your new method is working as intended.

From what i understood, once you hit the target it wont generate any frames above. I tested capping my fps at 60 and putting 144 in adaptive. As a result, i'm always getting 144 fps, nothing more and nothing less than my target. You can cap your fps anyway you want, when the adaptive mode reaches its target it wont go above. I would be glad if anyone got different results or different interpretations and would like to share.

He's talking about a case where the original FPS is higher than generated target FPS, and in that case LS should stop generating frames or rather bypass the original frames and not just drop the "excess frames" to lock the FPS.
I agree with that. So to understand this, unlock your frame-rate but set the LS target FPS lower than what your GPU can achieve, for example your PC can output 144 FPS but you lock it to like 60 FPS via LS, but now your PC is rendering at 144 FPS but LS is dropping already rendered frames to match target, hence wasted frames.
Gizzmoe 11 MAR a las 8:45 
Publicado originalmente por Gizzmoe:
Publicado originalmente por rabidcopy:
Can a single person in this discussion forum say with a straight face they can record LS on Windows 10?

Yes, works fine here with OBS on WIn10 DXGI, LS v3.1.0.2. 3080ti, driver 571.96.

I use this method btw:
https://steamcommunity.com/app/993090/discussions/0/4418677017727367960/?ctp=4#c598515152383460642
rabidcopy 11 MAR a las 9:37 
Publicado originalmente por Gizzmoe:
Publicado originalmente por Gizzmoe:

Yes, works fine here with OBS on WIn10 DXGI, LS v3.1.0.2. 3080ti, driver 571.96.

I use this method btw:
https://steamcommunity.com/app/993090/discussions/0/4418677017727367960/?ctp=4#c598515152383460642
Ah, it's almost like written instructions and not a pointlessly long video is easier to understand. :O Why couldn't someone just say "both OBS and LS needs to be run as administrator" in this thread. Instead making it cryptic and shilling a 10 minute video to explain something that could be stated in one sentence. In either case yes, both programs in administrator mode is the key, not just LS. Now the game capture source captures LS as soon as it is activated and doesn't even need scene switching for it to come up in the OBS preview in my case.
Gizzmoe 11 MAR a las 9:49 
Publicado originalmente por rabidcopy:
Ah, it's almost like written instructions and not a pointlessly long video is easier to understand. :O

He explained it very early on in the video that admin mode for both is a requirement:
https://www.youtube.com/watch?v=Ws62DDu_obo&t=78s

You accused Rogen of being condescending and even wrote "As if anything in that video is tough to comprehend". You owe Rogen an apology.
Última edición por Gizzmoe; 11 MAR a las 10:07
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Publicado el: 4 MAR a las 7:14
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