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AFG is supposed to fix that. I'm curious how it plays out for you.
AFG works on games that benefit from FG but in reality i play a lot of 2D games with fixed resolution and framerates that require proper integer scaling and vsync to play well on my high refresh rate (120hz) giant T.V. sadly AFG look bad on 2D games as graphic glitches are way more noticeable.
both LS 3.1 and 3.0 features are amazing but now i have to jump between them depending of the use case which is kinda absurd.
I'll admit it was fiddly when I set OBS up myself but it does work, mine was a from scratch install meaning I had no prior install of OBS, just follow the Ancient Games vid linked and you should be fine, that said you'll need to delve into OBS and develop an understanding of how to configure OBS as I consider OBS not at all intuitive in reality.
That said I still preferred Action! as it was more intuitive than OBS and I am going to raise the issue with the Action devs, maybe they can solve it at their end.
Cheers
Can you be a bit more condescending? "Develop an understanding of how to configure OBS?" As if I don't already? As if anything in that video is tough to comprehend?
I've reproduced the steps as described, noting the need to bind hotkeys and to switch the scene back and forth for it to work. And it does. not. work. At no point does the game capture hook onto the Lossless Scaling window. And the only reason this problem exists is because WGC is no longer usable on Windows 10, per the dev's arbitrary choice to restrict it citing "bad user experiences". Now, on DXGI, being the only capture option on Windows 10 now, I have had nothing but a worse experience with the software.
Strange energy. Users express concern over updates in the software they paid to use resulting in worsened experiences due to removed functionality. Most if not all of it is hand waved as a non-issue. Providing non-solutions and more inconvenience. Even if this scene-switching trick worked for me, that still doesn't change the fact that previously there was no need for this workaround with WGC available. I already know the real solution, it's just to use older versions of the software that have no such issues. And just miss out on any of the actual improvements that came at the cost of a number of new inconveniences that will never be addressed in a meaningful way. Like it's cool. It's not like the 1-time cost of under $10USD is even a factor at this point. Just a bit of a shame to see the program step away from user need diversity and is moving towards reducing everything down with less options. Sure, adaptive **should** be better, but it doesn't change the fact that fractional vsync served a purpose for specific use cases for specific user configurations. WGC allegedly under certain circumstances was not optimal for Windows 10, but it was significantly better than DXGI when used correctly in my own experience. Which is a bit more egregious because this arbitrarily restricted user agency. Making sure they can't use WGC at all, even if they were actually using it optimally for their own user experience beforehand. Treating paid users like children that can't decide for themselves.
Or should I stick with fixed which is the default setting before this new update.
Well since you already know it all... what further help could I possibly add.
I've reproduced the steps as described, noting the need to bind hotkeys and to switch the scene back and forth for it to work. And it does. absolutely. work with the OBS game capture hooking onto the Lossless Scaling window and successfully recording DXGI with a functioning LS overlay.
Perhaps start with baby steps and just get the single Lossless scene working in OBS first, then add a second scene with hotkeys to switch, should be no drama with comprehending that eh ?
Cheers
Dead internet theory on display in this post. Just choosing to respond the exact same way like a machine and disregarding reality.
The Ancient Gameplays video specifically was captured on Windows 11. Please, find a video or otherwise prove people on Windows 10 can capture LS with the current "stable" version of LS if you're so confident. I'll wait. Can a single person in this discussion forum say with a straight face they can record LS on Windows 10? And other comments on the very video even say it didn't work, just for the same robot responses from the channel owner.
@szemelyesadatok
5 months ago
if i press record its recording my screen but if i change scene to lossless its going full black :(
@AncientGameplays
5 months ago
Listen to what I explain
---
@muhammadammarrasyid5780
4 months ago
The OBS recording is black a lot of times on my end. How do i consistently get it to work?
@sluvage9187
2 months ago
Good content but im feeling frustrated at the moment and tried every channel.
We need an updated version
Update 2.12.1 is not letting some of us record
@AncientGameplays
2 months ago
Record with other software man
---
@pineconerudy1519
1 month ago
On the lossless scaling discord, there is a guide that explains how to do this without having to do scene switches. I'm sure your method works for some people, but it did not for me.
@AncientGameplays
1 month ago
It works 100% guaranteed man
---
(un-related, but same dismissive energy)
@faizannabi7540
6 months ago
Can anyone tell me why lossless scaling doesn't work on games like FFXV, AC Odyssey, days gone The division 2 and especially on 4k resolution its not good. I have tried both 780m Igpu and rtx 3060ti.
@AncientGameplays
6 months ago
It works with everything, just run those games in borderless mode
"This doesn't work."
"Trust me bro, it works, just try again. Just give my video some more watchtime."
Some other people may like being gaslit like this, but not me. And you have people like this handing out advice that doesn't work for all users or system configurations like it's the gospel. 6 month old version of OBS (from July 2024), on a 6 month old version of LS(2.11, coincidentally the last version before I ever had problems with the software), on Windows 11, an operating system with specifically different underlying code that handles DXGI differently than how it was handled on Windows 10. (Citing LS's changelogs when WGC was recommended on Windows 11 over DXGi, saying the DXGI is the worse option.) https://steamcommunity.com/games/993090/announcements/detail/6279801209480020086
"As of the 24H2 update, DXGI is no longer a reliable capture method unless Microsoft changes its approach or Nvidia and AMD improve MPO support in their drivers."
Yet for some reason as of the latest update, Windows 10 users are arbitrarily stuck with this admittedly "unreliable capture method".
Yes, works fine here with OBS on WIn10 DXGI, LS v3.1.0.2. 3080ti, driver 571.96.
He's talking about a case where the original FPS is higher than generated target FPS, and in that case LS should stop generating frames or rather bypass the original frames and not just drop the "excess frames" to lock the FPS.
I agree with that. So to understand this, unlock your frame-rate but set the LS target FPS lower than what your GPU can achieve, for example your PC can output 144 FPS but you lock it to like 60 FPS via LS, but now your PC is rendering at 144 FPS but LS is dropping already rendered frames to match target, hence wasted frames.
I use this method btw:
https://steamcommunity.com/app/993090/discussions/0/4418677017727367960/?ctp=4#c598515152383460642
He explained it very early on in the video that admin mode for both is a requirement:
https://www.youtube.com/watch?v=Ws62DDu_obo&t=78s
You accused Rogen of being condescending and even wrote "As if anything in that video is tough to comprehend". You owe Rogen an apology.