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Default queue target 1 has noticeable delay and 2 is even worse
As for API, didn't see any difference between using DXGI and WGC
Sync Mode default and Frame Latency is 1, also didn't see any difference between 1 or 10
I've locked my FPS on 50 with RTSS and got stable 100 with LS on experimental settings
In my case, if I set a more sensible 240 FPS cap in LS, it works fine.
I am confused about something, maybe I misinterpreted something about Adaptive.
Imagine this scenario -
I am achieving between 65 to 75 fps (but in other areas, well below that), with plenty of GPU Headroom, so GPU is not an issue when it comes to FG.
I set Adaptive to target 60, but its still generating frames despite being above the targetted framerate (the generated frames show obvious artifacts), is that expected?
I was thinking FG could be disabled when you are already above the target, if possible. Just like how you implemented when below 10fps.
P.S: I can no longer record footage with OBS when using WGC because I'm still on 23H2, so I guess your new method is working as intended.
Maybe an idea, I don't know if it is feasible, but don't let the GPU go above 85%, because the latency is noticeable between 85% and 93%. 85% is ideal.
From what i understood, once you hit the target it wont generate any frames above. I tested capping my fps at 60 and putting 144 in adaptive. As a result, i'm always getting 144 fps, nothing more and nothing less than my target. You can cap your fps anyway you want, when the adaptive mode reaches its target it wont go above. I would be glad if anyone got different results or different interpretations and would like to share.