Lossless Scaling

Lossless Scaling

Moonlight streaming oddities
So for some particularly heavy games I've been using LS to generate frames and then stream the game through Apollo to my Steam Deck using Moonlight so I could play in the living room. However, the generated frames do not get sent over unless capture mode is set to WGC AND sync mode is set to Vsync. Capture mode makes sense to me, but why must Vsync be enabled?
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the$silver 3. mar. kl. 2:12 
i think i found a solution, or maybe a workaround, as said in the github "issue" if you set the display mode to "extend" the problem with that is that when you run an app or game it will pop up on display 1, but you can solve that by making the extended display (the one you are streaming) as display 1. In the issue they are having a problem with the amd overlay and the xbox game bar, but i belive that the fix is the same even for LS.

obviously you can continue to use WGC and that way you won't have to do the "fix", but if you need a workaround try this out.

here the link to the github issue:

https://github.com/ClassicOldSong/Apollo/issues/156
Sidst redigeret af the$silver; 3. mar. kl. 2:13
I don't think this will work for me as I'm running apollo in headless mode (no other monitors connected)
putCharles 19. mar. kl. 11:51 
Oprindeligt skrevet af Girth Control:
So for some particularly heavy games I've been using LS to generate frames and then stream the game through Apollo to my Steam Deck using Moonlight so I could play in the living room. However, the generated frames do not get sent over unless capture mode is set to WGC AND sync mode is set to Vsync. Capture mode makes sense to me, but why must Vsync be enabled?
I'm streaming with Apollo and virtual display but LS doesn't work for me as well.

I even tried your settings with no success here.
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