Lossless Scaling

Lossless Scaling

Lossless Scaling for Steam Deck
so I've been using Lossless scaling for both game and watching things (really much cheaper than smooth video project) and once I got a steam deck it really hit me when wanting to continue to watch Supernatural (using whatever browser in Desktop mode DOCKED) that the Sd lacks ANY on the fly fps generation aka Video interpolation. also proton wouldn't even be great at doing it since Proton wouldn't allow Lossless scaling to "connect" to games, browsers, or media players. unless I know otherwise the SD doesn't actually have something for otf 24 to 60fps+
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Showing 1-7 of 7 comments
Gizzmoe Mar 2 @ 3:40am 
LS works fine on Steamdeck, all you need to do is to install Windows on it. There are no plans for a Linux version.
Originally posted by Gizzmoe:
LS works fine on Steamdeck, all you need to do is to install Windows on it. There are no plans for a Linux version.
well... that it's imo would require hardware modification to have another SSD onto the motherboard just for dual booting... unless some trickery can be done with a Micro Sd card where Windows can be installed... although so far people have warned against installing WIndows on the Deck
Originally posted by Gizzmoe:
LS works fine on Steamdeck, all you need to do is to install Windows on it. There are no plans for a Linux version.
but yes LS has ee a GOD SEND on my gaming laptop which I usually run WIndows on. and yes I have been using it A TON on Netflix (through some browser) since SVP is just imo stpudily more costly for no reason
Originally posted by Gizzmoe:
LS works fine on Steamdeck, all you need to do is to install Windows on it. There are no plans for a Linux version.
Huge missed opportunity imo, especially with the latest AFG feature.
For some reason there isn't anything better than FSR 1 baked into gamescope yet, which is an integral part of what makes the Deck so great and is also something you'll lose with Windows, alongside actually optimized drivers and efficiency. Windows on the Deck is not a good time imo.

I'd bet it would move enough copies from Deck users to make it worth it. Unless the technical hurdle is too high and there aren't easy ways (or any reasonable way at all) to implement it's magic on Linux (e.g. proprietary Microsoft API stuff).
daverhodus Mar 17 @ 10:28pm 
I used LS for the first time tonight and immediately thought of Steam Deck. I hope Valve can get similar functionality into SteamOS.
Definitely a opening in this app market for anyone who can build a Linux compatible app like this. Now you may not get all upscaling methods working, but reshade and such do work under Proton so technically maybe something can be done there.

Certainly much more challenging thing to do.
Ratigan May 5 @ 4:15pm 
Originally posted by Gizzmoe:
LS works fine on Steamdeck, all you need to do is to install Windows on it. There are no plans for a Linux version.
Soooooooooo sacrifice a significant amount of performance for likely less gain than what was lost.
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