Lossless Scaling

Lossless Scaling

ISAM Jan 31 @ 11:07am
Average Pc Latency
i cant find any application to work with latency
any suggestions
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Showing 1-15 of 17 comments
Gizzmoe Jan 31 @ 12:07pm 
What do you mean, what exactly is the problem?
ISAM Jan 31 @ 1:58pm 
i want to know my Average Pc Latency
you can use flm (fram latency meter) to measure the input latency, if that's what you mean. I tried it and for you to know i got an average of 5 ms more latency than native using lsfg x2 + ls1 from 1080p to 1440p and 13ms more latency than native using lsfg x4 + ls1 from 1080p to 1440p. i think that this is pretty average of latency, obviously depends from the game and from your ls settings.
You can see the latency with RivaTunner of MSI AFTERBURNER. Great app to see temperature and FPS as well
ISAM Feb 1 @ 5:12pm 
Originally posted by Laguihole:
You can see the latency with RivaTunner of MSI AFTERBURNER. Great app to see temperature and FPS as well
You can see the gpu latency but not pc latency
Dragon Feb 1 @ 7:35pm 
Originally posted by ISAM:
Originally posted by Laguihole:
You can see the latency with RivaTunner of MSI AFTERBURNER. Great app to see temperature and FPS as well
You can see the gpu latency but not pc latency
If you have nvidia gpu any game with Nvidia Reflex tech implemented will let you see pc latency with nvidia app overlay.
Akyaris Feb 1 @ 11:31pm 
try special k
Result after 5 mn with LatencyMon :

CONCLUSION

Your system appears to be suitable for handling real-time audio and other tasks without dropouts.
LatencyMon has been analyzing your system for 0:05:00 (h:mm:ss) on all processors.

MEASURED INTERRUPT TO USER PROCESS LATENCIES

The interrupt to process latency reflects the measured interval that a usermode process needed to respond to a hardware request from the moment the interrupt service routine
started execution. This includes the scheduling and execution of a DPC routine, the signaling of an event and the waking up of a usermode thread from an idle wait state in
response to that event.

Highest measured interrupt to process latency (µs): 217,70
Average measured interrupt to process latency (µs): 4,715944

Highest measured interrupt to DPC latency (µs): 199,90
Average measured interrupt to DPC latency (µs): 1,866407


:-)
Ezakiel Feb 2 @ 4:29am 
Yup, I have a terrible latency in FF7 Rebirth, averaging 150 ms ... How can I lover this numbers ? I see you can inject reflex via RTSS (I have a 3060 ti) but didn't see any improvements. I monitor latency using PresentMon in RTSS, seems pretty accurate. Without FG i got in the 70-80 ms.
Originally posted by Ezakiel:
Yup, I have a terrible latency in FF7 Rebirth, averaging 150 ms ... How can I lover this numbers ? I see you can inject reflex via RTSS (I have a 3060 ti) but didn't see any improvements. I monitor latency using PresentMon in RTSS, seems pretty accurate. Without FG i got in the 70-80 ms.

your base latency seems pretty high, what is your base frame rate? and what ls settings are you using?

i tried using flm (frame latency meter) to measure input lag, and on hell let loose with a base frame rate of 60 fps i measured an increase of 5ms with x2 fg and 10-13ms with x4 fgover native (base latency was 55ms)
Ezakiel Feb 2 @ 7:30am 
Originally posted by the$silver:
Originally posted by Ezakiel:
Yup, I have a terrible latency in FF7 Rebirth, averaging 150 ms ... How can I lover this numbers ? I see you can inject reflex via RTSS (I have a 3060 ti) but didn't see any improvements. I monitor latency using PresentMon in RTSS, seems pretty accurate. Without FG i got in the 70-80 ms.

your base latency seems pretty high, what is your base frame rate? and what ls settings are you using?

i tried using flm (frame latency meter) to measure input lag, and on hell let loose with a base frame rate of 60 fps i measured an increase of 5ms with x2 fg and 10-13ms with x4 fgover native (base latency was 55ms)
Base frame rate is locked at 30 in RTSS and ingame (FFrebirth), then is LS I use only the LSFG (x2), DXGi or WGC (WGC seems to add more latency, but depend), v-sync on and the rest I do not touch. I usually cap with RTSS and ingame I select the 30fps lock but if I cap with RTSS and set ingame 60 fps lock it lowers the latency. I need ot do more test using different API and see if this checks out.
Ezakiel Feb 2 @ 7:51am 
Originally posted by Laguihole:
You can see the latency with RivaTunner of MSI AFTERBURNER. Great app to see temperature and FPS as well
Yup but you have to use presentmon and (for me atleast) it doesn't work anymore. Once I activate FG, PresentMon doesn't monitor my latency, and the reporting lag increase (1sec every second, 1:1) as soon as I activate FG. Yesterday is was working great, now I use FLM tu measure latency, seems pretty accurate
ISAM Feb 2 @ 8:55am 
Still looking for any program to measure the PC latency , tried 3 programs not even single one worked
Wehzy Feb 2 @ 9:45am 
Originally posted by ISAM:
Still looking for any program to measure the PC latency , tried 3 programs not even single one worked

I've been using latency moon for years and RTSS and both work flawless. You did something wrong then. They all work fine.
Last edited by Wehzy; Feb 2 @ 9:45am
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Date Posted: Jan 31 @ 11:07am
Posts: 17