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There's a guide on Discord in the docs&info section.
1. Native Frame Capped in lower frame rate
- 8K resoltution with BOTW in Cemu and TOTK Yuzu originally 80~100 fps with single GPU but capped by 52 when dual GPU configuration for lsfg (which means display connected with 2nd GPU)
- D2R 200% scale with no DLSS : original fps is not sure because I've played with RTX 3070 couple years ago but native frame capped under 60 fps at 8K resolution regardless of graphic quality settings.
- This might be from bottleneck with pci-e bandwidth of 2nd GPU
2. Native Frame even lowers when lsfg on.
- native frame (left fps rating when lsfg on) capped 51~ish frame
- I need to cap frame rate to 40 with x3 setting
- I'm trying with higher fps cap with adaptive fame gen (lsfg Beta 3.1.x)
- D2R is worse to capped in 30~40 frame when lsfg enabled so frame gen become more aggressive and so to the artifacts.
frame capped in 60 ~ish when 8K output with dual GPU is still tolerable but lowering the native frame when enable frame generation is such a disappointing.
I'm doubt to get more bandwidth for 2nd GPU will be a solution because lsfg also suppressing frame rate as well in 8K resolution.
plus, my GPUs are runs lower load when 8K frame gen rather than 4K.