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https://www.youtube.com/@oakenglass/videos
Has probably covered everything you'd want to know about limiting with RTSS and low latency syncing. If you want to increase your knowledge about low-latency syncing, watch his videos. They mostly are short, but really information-dense.
Do note that his testing is deep but narrow, and results can/will probably vary per game/engine. Still very useful for learning different methods, which you can then measure and compare yourself with programs such as;
https://game.intel.com/us/intel-presentmon/
and
https://gpuopen.com/flm/
Personally, when I last actively used LSFG, I used hybrid scanline-sync, check Oakenglass' video on it. Without LSFG I use vsync-off/tearing + scanline-sync and suffer the (very) occasional tearline.
*RTSS RivaTuner Statitsics Server