Lossless Scaling

Lossless Scaling

3.0 Update is not that good as the dev makes it look
"Better quality:
Reduced flickering and border artifacts, with noticeable enhancements in motion clarity and overall smoothness."

Im testing this right now in callisto protocol and the 2.3 version is way better in quality and performance.

"Lower GPU load:
A 40% reduction for X2 mode compared to LSFG 2 (non-performance mode). Over 45% reduction for multipliers above X2 compared to LSFG 2 (non-performance mode).
The "Resolution Scale" feature remains an excellent way to further reduce GPU load. For instance, setting it to 90% roughly aligns with the LSFG 2 "Performance" mode."

This is true. But 2.3 performance mode still runs and offers better quality than 3.0 (from my testing)

"Improved latency:
Latency testing with the OSLTT tool (at 40 base FPS, X2) shows approximately 24% better end-to-end latency compared to LSFG 2."

This is the only positive thing and it does infact feels more responsive.

The dev might be overhyping this.. Anyone got these results?
https://imgur.com/a/vMcfeIZ
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Showing 1-15 of 21 comments
M Jan 11 @ 4:32am 
with LSFG 2.3, I had lots of flickering of geralt in the witcher 3, whereas in LSFG 3.0 the flickering is completely gone. I can also just tell good things from my experiences with my other games and lossless scaling. taking into account, that LS is 'only' an overlay and has no connection to the games polygons, its nothing, but amazing, IMO.
Last edited by M; Jan 11 @ 4:32am
Within Jan 11 @ 4:33am 
I tested 3.0 on a few games and the quality is much better, I also noticed way less stuttering with G-sync enabled, the head disappearing is pretty much non-existent as well. Improved latency is also fantastic I tested this in Phasmophobia since I was playing it at the time. 120 felt very close to native, with approximately 5-15ms less responsive.
Gizzmoe Jan 11 @ 4:38am 
Originally posted by J0ttaD:
The dev might be overhyping this..

No. I use the new version for about two weeks now, and I'm still hyped. I mostly use x3/4 framegen (240hz 1440p monitor), and the difference in quality and speed compared to LSFG2.3 is big.
Last edited by Gizzmoe; Jan 11 @ 4:39am
J0ttaD Jan 11 @ 4:42am 
Glad its working out for u guys but I cant get my head off of how those pipes look in 3.0. Wish it was an all around improvement ;') Hopefully the dev will fix it further in 3.1
M Jan 11 @ 4:54am 
Originally posted by J0ttaD:
Hopefully the dev will fix it further in 3.1

bugfixes dont require a new app version?
Spook Jan 11 @ 4:58am 
What i've noticed;
-Just about eliminated head flickering.
-Increased UI-stability.
-Similar or slightly worse edge-distortion.
-Similar or slightly worse artifacting or repeating patterns.

And yes, i can also get railings and poles to do what you've got going on in your imgur dump. In both 2.3 and 3.0. And you don't need slow-mo to notice it.
Gizzmoe Jan 11 @ 5:10am 
Originally posted by Spook:
And yes, i can also get railings and poles to do what you've got going on in your imgur dump. In both 2.3 and 3.0. And you don't need slow-mo to notice it.

That's old news though, LS simply doesn't like certain patterns. Fortunately I don't care about those artifacts, I simply enjoy the massive advantages I get.
Last edited by Gizzmoe; Jan 11 @ 5:11am
J0ttaD Jan 11 @ 5:11am 
Originally posted by M:
Originally posted by J0ttaD:
Hopefully the dev will fix it further in 3.1

bugfixes dont require a new app version?

Huh? This isnt even a bug, its just how the algorithm is currently working. It needs further improvements. Therefore a 3.1 version. What do you mean?
Gizzmoe Jan 11 @ 5:12am 
Originally posted by J0ttaD:
Originally posted by M:

bugfixes dont require a new app version?

Huh? This isnt even a bug, its just how the algorithm is currently working. It needs further improvements. Therefore a 3.1 version.

Correct :)
I dont know what you are smoking, but i did some tests and the latency improvements,specially in 4x, are incredible.
Playing old 30 fps locked rts games with 4x in 2.3 LSFG had huge input lag, with this newer version the reduction of input lag is astonishing. Also the warping artifacting on the sides of the screen is heavily reduced.
Now it is possible to play emulated games with fps locks of 30 fps with incredible smoothness at 120 hz and almost not noticeable input lag.

So far the current 3.0 artifacting at 4x is insanely low. Now instead of flickering there is a warp effect around player character in 3rd person games ( elden ring, DS2, The Witcher 3, Monster Hunter FU, Monster Hunter World) when moving camera to the sides. This little warping is much better than the previous flickering that was very distracting.

To me is very impresive how well the generated frames support old rts games. You can see buttery smooth animations on the screen with little to no artifacting.

LOTR:BFME or Command and Conquer can be played with incredible visual smoothness never seen before thanks to this.

I will try performance with shooter games whenever I get the time because so far it has been impresive.
Gizzmoe Jan 11 @ 6:50am 
Originally posted by Draco100000:
So far the current 3.0 artifacting at 4x is insanely low.

Yep, and I like x4 so much that I had ordered a new monitor, I upgraded to 240hz yesterday and switched over many games to 57x4, and it looks awesome! Even 46x5 looks quite good.
Last edited by Gizzmoe; Jan 11 @ 6:50am
M Jan 11 @ 7:15am 
Originally posted by J0ttaD:
Originally posted by M:

bugfixes dont require a new app version?

Huh? This isnt even a bug, its just how the algorithm is currently working. It needs further improvements. Therefore a 3.1 version. What do you mean?

yes, you are right. sorry, the mistake was on my side. :)
Mga Jan 11 @ 7:27am 
I tested 3.0 and while latency and GPU load seems to be beter, I also found some degradation to image quality that wasn't there in 2.3. Head flickering looks much better now though.

It seems like it now has trouble with high contrast areas or transparencies. For example, this section in motion looks like a flickering mess on 3.0. I captured some images.

https://imgur.com/a/qYM2Ict

Settings: 30->60 X2. DXGI/WGC. Vsync globally on. 3080 Ti.
Last edited by Mga; Jan 11 @ 7:28am
Naiw Jan 11 @ 11:02am 
3.0 works perfectly fine for me.

FPS locked to 60, WGC, RTX 4090.
The 3.0 version has way less blurring of the player's head in Elden Ring for me. Much nicer (2x gen).
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Date Posted: Jan 11 @ 4:26am
Posts: 21