Lossless Scaling

Lossless Scaling

B Jan 10 @ 9:02pm
best scaling type, for performance and image quality?
im using LS1 right now, but is it the best?
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Showing 1-6 of 6 comments
Performance? Probably like, nearest neighbor (and integer scaling by extension) or sharp bilinear, as those are the simplest upscalers. Though they also do the least to try to make your image look high-res (by design to be clear, but still).

Image quality? Depends on what you're playing. From what I've seen, LS1 produces the best results in 3D games, but say for 2D games you want something like integer scaling, sharp bilinear, Anime4K or xBR depending on the artstyle and your tastes.
Last edited by Space Detective; Jan 10 @ 9:11pm
B Jan 10 @ 10:15pm 
what about NIS and fsr, arent theses two as good as LS1 and the others you mentioned?
Originally posted by Ba Ba Bi Bu Bu Ba ♪:
what about NIS and fsr, arent theses two as good as LS1 and the others you mentioned?
Not really an expert on them, though the comparisons I saw did suggest LS1 beats them in both regards.
Of course, I'm talking strictly the FSR and NIS options within LS, as opposed to e.g. in-game FSR support.
B Jan 10 @ 10:34pm 
good to know, thank you for the info :steamthumbsup:
Vornir Jan 10 @ 11:01pm 
Here in rough order of quality to higher performance

If you want quality LS1/FSR have the least sharpening artifacts and overall best image. NIS tends to be a little too sharp but is still fine, SGSR is the worst looking but also probably the best performing of the 4 big scaling filters as it was designed with phones in mind but it tends to have ringing artifacts in the image and more sharpening artifacts than NIS.
B Jan 10 @ 11:10pm 
Originally posted by Vornir:
Here in rough order of quality to higher performance

If you want quality LS1/FSR have the least sharpening artifacts and overall best image. NIS tends to be a little too sharp but is still fine, SGSR is the worst looking but also probably the best performing of the 4 big scaling filters as it was designed with phones in mind but it tends to have ringing artifacts in the image and more sharpening artifacts than NIS.
never tried out SGSR, will try it out and if it performs much better than the other one and does not look to bad i might use that one, but if it looks to bad i will stick with LS1 or FSR, TY :steamthumbsup:
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Date Posted: Jan 10 @ 9:02pm
Posts: 6