Lossless Scaling

Lossless Scaling

halved my indiana jones performance.
im new to LS, not sure what im doing wrong. base fps is around 40-60fps but when i enable the new 3.0 FG my performance goes to 20-30. my only guess is this software eats up too much vram on my 3080ti. any ideas?
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Showing 1-15 of 18 comments
First, you need to lock the framerate of the game. LS doesn't work with variable frames, so lock it to 30 or any other target, depending on your monitor refresh rate and your desired final framerate.
Second, turn OFF Vsync in-game and use the Vsync option in LS, for better performance and to lower input lag a bit.

And yes, LS does need a fair amount of GPU power, so if you are already hitting 99% GPU use before activating LS, then LS has no room to function.

If you already use MSI Afterburner or any other software to monitor your GPU use, you can use that to check how much headroom you have for LS.
Last edited by Raiden_chino; Jan 10 @ 5:13pm
lackesis Jan 10 @ 5:14pm 
It is not free performance and it doesn't work well with GPU demanding games. especially UE5 games.
Don't use external frame lock with IJ:TGC. Trying to lock the frame rate externally defaults to 30fps. Use the option in the game menu.
Gizzmoe Jan 10 @ 5:21pm 
Originally posted by lackesis:
It is not free performance and it doesn't work well with GPU demanding games. especially UE5 games.

It basically works well with any games, all you need is to find the correct framecap, resolution and game settings that work well on that particular system for that particular game.
lackesis Jan 10 @ 5:27pm 
Originally posted by Gizzmoe:
Originally posted by lackesis:
It is not free performance and it doesn't work well with GPU demanding games. especially UE5 games.

It basically works well with any games, all you need is to find the correct framecap, resolution and game settings that work well on that particular system for that particular game.

I don't know about you, but if you can't maintain 60 FPS, I don't recommend using this, the image quality is just too bad.
Gizzmoe Jan 10 @ 5:57pm 
Originally posted by lackesis:
I don't know about you, but if you can't maintain 60 FPS, I don't recommend using this, the image quality is just too bad.

I always recommend to at least try it, people can then decide for themselves if they find the quality acceptable or not, it's a matter of personal taste after all. A low input fps (30-35) isn't bad per se.
Anzeloth Jan 10 @ 6:58pm 
did you cap the fps with riva tuner ? it not works if you cap the fps in game .
BluD Jan 10 @ 7:08pm 
Originally posted by Anzeloth:
did you cap the fps with riva tuner ? it not works if you cap the fps in game .
i will have to try it. if i have a 165hz display what should i set the cap to?
Originally posted by BluD:
Originally posted by Anzeloth:
did you cap the fps with riva tuner ? it not works if you cap the fps in game .
i will have to try it. if i have a 165hz display what should i set the cap to?

I assume your game's settings must be quite high if you are getting 40-60 fps on a 3080Ti.
Maybe consider lowering some settings for a locked 55 fps and get 110 fps with LS?
You could also try 33/66 if you can stand some visual glitches and the extra input lag.

To be fair I don't know if 33/66 would have the right framepacing. 165Hz is a little bit tricky compared to 144 or 120Hz.
Last edited by Raiden_chino; Jan 10 @ 8:12pm
BluD Jan 11 @ 1:22pm 
Originally posted by Raiden_chino:
Originally posted by BluD:
i will have to try it. if i have a 165hz display what should i set the cap to?

I assume your game's settings must be quite high if you are getting 40-60 fps on a 3080Ti.
Maybe consider lowering some settings for a locked 55 fps and get 110 fps with LS?
You could also try 33/66 if you can stand some visual glitches and the extra input lag.

To be fair I don't know if 33/66 would have the right framepacing. 165Hz is a little bit tricky compared to 144 or 120Hz.
yeah so its mostly because i wanted to try medium path tracing. the game runs quite well @ 3440x1440p without it.
Coffee Jan 12 @ 4:51pm 
Originally posted by Raiden_chino:
First, you need to lock the framerate of the game. LS doesn't work with variable frames, so lock it to 30 or any other target, depending on your monitor refresh rate and your desired final framerate.
Second, turn OFF Vsync in-game and use the Vsync option in LS, for better performance and to lower input lag a bit.

And yes, LS does need a fair amount of GPU power, so if you are already hitting 99% GPU use before activating LS, then LS has no room to function.

If you already use MSI Afterburner or any other software to monitor your GPU use, you can use that to check how much headroom you have for LS.


Even with bunch of game it halve the performance even if the GPu is far from fully used.
Originally posted by Coffee:
Originally posted by Raiden_chino:
First, you need to lock the framerate of the game. LS doesn't work with variable frames, so lock it to 30 or any other target, depending on your monitor refresh rate and your desired final framerate.
Second, turn OFF Vsync in-game and use the Vsync option in LS, for better performance and to lower input lag a bit.

And yes, LS does need a fair amount of GPU power, so if you are already hitting 99% GPU use before activating LS, then LS has no room to function.

If you already use MSI Afterburner or any other software to monitor your GPU use, you can use that to check how much headroom you have for LS.


Even with bunch of game it halve the performance even if the GPu is far from fully used.
For example? How much GPU are you using before LS?
Coffee Jan 12 @ 11:08pm 
Originally posted by Raiden_chino:
Originally posted by Coffee:


Even with bunch of game it halve the performance even if the GPu is far from fully used.
For example? How much GPU are you using before LS?
Tried for games that even use 50% of the gpu. Tried different variables and it just doesn't improve anything other than adding input delay and artifacts.
Gizzmoe Jan 13 @ 2:49am 
Originally posted by Coffee:
Originally posted by Raiden_chino:
For example? How much GPU are you using before LS?
Tried for games that even use 50% of the gpu. Tried different variables and it just doesn't improve anything other than adding input delay and artifacts.

You complained about that in several posts, yet you didn't even post your system specs once, even when you were asked. Do you just wanna complain or do you wanna get help?
lock your game at 45fps, use DLSS ingame and enable lossless framegen x2 or x3 (the best for you) and send feedback
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Date Posted: Jan 10 @ 4:37pm
Posts: 18