Lossless Scaling

Lossless Scaling

laptop gaming with Lossless Scaling
Hi everyone,

I’m experiencing a significant performance drop when using Lossless Scaling on my laptop, and I’m hoping to get some advice or insights from the community. Here are the details:

System Specs:

Laptop: Intel Core i7-12700H, RTX 3070 Ti Laptop GPU, 32GB RAM

Desktop: RTX 3080, Intel Core i7 11700kf, 32GB RAM

Software Version: Latest version of Lossless Scaling

OS: Windows 11 (64-bit)

The Issue:

Without Lossless Scaling:

The game runs smoothly at 70-80 FPS.

With Lossless Scaling enabled:

FPS drops to 48, even though the RTX 3070 Ti should be capable of handling both the game and scaling tasks.

The issue doesn’t happen on my desktop setup (RTX 3080).

Switching between the integrated GPU (iGPU) and discrete GPU (dGPU) on the laptop slightly improves the situation but doesn’t fully resolve it.

I’ve tried using DXGI Capture and setting the software to run on the dGPU, but the performance drop persists.

What I’ve Tried:

Ensuring Lossless Scaling runs on the dGPU via Windows Graphics Settings.

Experimenting with capture modes (DXGI, WGC) in Lossless Scaling.

Updating all GPU drivers and confirming I’m on the latest version of the software.

Despite these steps, the issue remains, especially on my laptop, which leads me to think it might be related to how the software interacts with hybrid GPU setups.

Has anyone else experienced similar performance drops on a hybrid GPU system? If so, how did you resolve it? Any advice or tips would be greatly appreciated.

Thanks in advance for your help!
Last edited by (Danino)Black Prop-; Jan 10 @ 12:56pm
Date Posted: Jan 10 @ 12:42pm
Posts: 0