Lossless Scaling

Lossless Scaling

Cyberpunk UI problem just me?
Hello my (almost) whole ui is completed ♥♥♥♥♥♥ up if I use FG.
No matter what settings I'm using, X2, X3, X4... with any resolution scale

I'm playing with a 3080ti, I tried to cap fps but nothing
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Showing 1-5 of 5 comments
UI is often messed up with FG as long as its not implemented in game engine. How bad it is? I just tested new version and its a miracle to me, like each time they roll out any major update :D
Luca9519 Jan 10 @ 7:45am 
Originally posted by whatthealex7:
UI is often messed up with FG as long as its not implemented in game engine. How bad it is? I just tested new version and its a miracle to me, like each time they roll out any major update :D
I used fg in other games, but never in cp cause I had these problems, now after update still have em
Henswi Jan 10 @ 7:05pm 
Never had severe UI issues in Cyberpunk 2077. Maybe the crosshair becomes could become a bit translucid depending on the scene but that's it.
lackesis Jan 10 @ 9:14pm 
Originally posted by Luca9519:
Hello my (almost) whole ui is completed ♥♥♥♥♥♥ up if I use FG.
No matter what settings I'm using, X2, X3, X4... with any resolution scale

I'm playing with a 3080ti, I tried to cap fps but nothing

Not surprisingly, LSFG is not injected into the game, so no depth buffer, no motion vectors. If your base FPS is too low, those things can go really, really bad.
used on marvel rivals and my UI also vanished
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Date Posted: Jan 10 @ 7:27am
Posts: 5