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翻訳の問題を報告
Starting from a 60 Fps cap, with 60% GPU usage stable on a static scene in Cyberpunk 2077.
New LSFG 3.0, 2x, 100% resolution = 84% GPU usage.
Old LSFG 2.3, 2x, 100% resolution, non performance mode = 88% GPU usage.
video of it in action
Command and Conquer 3 a old game is capped at 30fps, I used 8x framegen to match my monitor refresh rate.
Quality of my phone capture isn't the best, but mainly took it to show the smoothness.
What's your resolution? At 60/120 4k 100% res scale I get 71% GPU with 2.3 and 61% with 3.0 on a 3080ti.
No matter what settings I try, when there's stairs or striped patterns in motion LSFG begins to "stumble" by "breaking" the patterns as it tries to catch up and render the additional frames correctly. Very noticeable for example in Cyberpunk at the pedestrian crossings or stairs that have lights or other regular patters on them when you walk up (and sometimes down). Not sure if that's just a limitation of the process of how LSFG works, but if that can be improved there's really no reason anymore to use regular hardware FG.
also i dont really use upscaling and just use the frame gen.
Thanks for continuing to improve this great piece of software
Previously it doesnt work, probably due to anti-cheats stuff. the new LS version probably has better detection methods now that doesnt get blocked by anticheat.
I hope it doesn't get patched that it disappears again! thanks devs!
EDIT: Also, there doesn't seem to be a way to edit and re-save profiles atm.