Lossless Scaling

Lossless Scaling

(ノ°□°)ノ  [開発者] 1月10日 4時14分
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2.13 released | 3.0 beta
Happy anniversary, LSFG!

LSFG 3 is built on a new, efficient architecture that introduces significant improvements in quality, performance, and latency.

Key improvements include:

Better quality:
Reduced flickering and border artifacts, with noticeable enhancements in motion clarity and overall smoothness.

Lower GPU load:
A 40% reduction for X2 mode compared to LSFG 2 (non-performance mode). Over 45% reduction for multipliers above X2 compared to LSFG 2 (non-performance mode).
The "Resolution Scale" feature remains an excellent way to further reduce GPU load. For instance, setting it to 90% roughly aligns with the LSFG 2 "Performance" mode.

Improved latency:
Latency testing with the OSLTT tool (at 40 base FPS, X2) shows approximately 24% better end-to-end latency compared to LSFG 2.

Unlocked multiplier:
LSFG 3 also introduces an unlocked multiplier, now capped at X20. While this offers greater flexibility, the following recommendations apply for optimal results:

Base framerate: A minimum of 30 FPS is required (40 FPS or higher is preferred, with 60 FPS being ideal) at 1080p.
For best overall experience, locking the game framerate is recommended. This helps to avoid 100% GPU load (reducing its impact on latency) and ensures smoother framepacing.
For higher resolution use at higher than recommended framerates or use the "Resolution Scale" option to downscale input to 1080p:
For 1440p, set it to 75%.
For 4K, set it to 50%.

Higher multipliers (e.g., X5 or above) are best suited for high refresh rate setups, such as:

48 FPS × X5 for 240Hz.
60 FPS × X6 for 360Hz.
60 FPS × X8 for 480Hz.

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We’re also happy to announce the Lossless Scaling 3.0 UI Update Beta! To join the beta testing, follow these steps:

Open Steam.
Navigate to Lossless Scaling in your library.
Right-click and select Properties.
Go to the Betas tab and select 3.0 from the dropdown.
Your feedback on the new UI is invaluable as we continue to improve!

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On a side note, the DXGI Capture API is working again in Windows 11 24H2, thanks to the KB5046617 update. Much appreciated, Microsoft.

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Have fun!
最近の変更は(ノ°□°)ノが行いました; 1月10日 5時25分
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16-30 / 32 のコメントを表示
Best purchase i've ever made in this platform. Speechless
I'm not experiencing the reduction in GPU load as mentionned in this post.

Starting from a 60 Fps cap, with 60% GPU usage stable on a static scene in Cyberpunk 2077.

New LSFG 3.0, 2x, 100% resolution = 84% GPU usage.

Old LSFG 2.3, 2x, 100% resolution, non performance mode = 88% GPU usage.
https://www.youtube.com/watch?v=8Nv2MoVs47A&feature=youtu.be

video of it in action

Command and Conquer 3 a old game is capped at 30fps, I used 8x framegen to match my monitor refresh rate.

Quality of my phone capture isn't the best, but mainly took it to show the smoothness.
LEAF LOVER の投稿を引用:
I'm not experiencing the reduction in GPU load as mentionned in this post.

What's your resolution? At 60/120 4k 100% res scale I get 71% GPU with 2.3 and 61% with 3.0 on a 3080ti.
最近の変更はGizzmoeが行いました; 1月10日 6時27分
What an awesome update. Thank you for your continuous work on this!
The one thing hardware based framegen now has left over LSFG is the handling of additional frames in regular patterns.

No matter what settings I try, when there's stairs or striped patterns in motion LSFG begins to "stumble" by "breaking" the patterns as it tries to catch up and render the additional frames correctly. Very noticeable for example in Cyberpunk at the pedestrian crossings or stairs that have lights or other regular patters on them when you walk up (and sometimes down). Not sure if that's just a limitation of the process of how LSFG works, but if that can be improved there's really no reason anymore to use regular hardware FG.
MadMax665 の投稿を引用:
The one thing [...] hardware FG.
There's a certain degree of artifacting that's unlikely to ever be resolved/reduced without cues from a game's engine. LS by it's nature does not have access to these.
最近の変更はSpookが行いました; 1月10日 12時01分
Spook の投稿を引用:
MadMax665 の投稿を引用:
The one thing [...] hardware FG.
There's a certain degree of artifacting that's unlikely to ever be resolved/reduced without cues from a game's engine. LS by it's nature does not have access to these.
Yeah I understand that. And LSFG is pretty much perfect 90% of the time so it's really just nit picking at the remaining 10%, of which the regular patterns seem to make up at least 5%. And given the leaps LSFG has made in a very short amount of time, maybe it is possible to reduce those 10% even further!
I like the UI upgrade, it would be nice if we could collapse the left side tab, so its hidden when we don't need to change profiles.
HOLYMOLY what did you do with the generator, this is insane, almost all artifacts are gone on X2 (3.0b), whooaa ... nice! :steamhappy: Thank you!
Dragons dogma 2 feels very responsive with 2X frame gen locked at 30 fps. Thanks devs because it especialy helps in cpu bound games like dragons dogma 2.

also i dont really use upscaling and just use the frame gen.

Thanks for continuing to improve this great piece of software
In the beta UI, I really want to have an all-black OLED mode like we had before. Just the colors. I like the overall layout a lot better.
Gizzmoe の投稿を引用:
Thanks again for your great work, best update ever ;)

Btw, the fps counter size and color can now be changed in config.ini, it's in the installation folder.

Find hex color values here:
https://color-hex.org/

Replace the six hex values in config.ini with the six values from the website, keep the "0x", just replace the rest.
Oh nice, it even updates when you edit the .ini without a relaunch.
One things I found about new about the beta update is that Helldivers II auto-scale now works! (probably also other games that didnt use to work)

Previously it doesnt work, probably due to anti-cheats stuff. the new LS version probably has better detection methods now that doesnt get blocked by anticheat.

I hope it doesn't get patched that it disappears again! thanks devs!

EDIT: Also, there doesn't seem to be a way to edit and re-save profiles atm.
最近の変更はlyndonguitarが行いました; 1月11日 2時14分
What's the Version number of this latest update? Mine says 2.13 is that right?
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投稿日: 1月10日 4時14分
投稿数: 32