Lossless Scaling

Lossless Scaling

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Showing 1-11 of 11 comments
I think there's like 5 topics about this by now.

Some kind of CRT post-processing shader would be cool, though.
Zapeer Jan 4 @ 3:10am 
This would be amazing to have.
probably better off asking on the discord server
Vornir Jan 6 @ 9:26pm 
why not just use reshade?
Originally posted by Vornir:
why not just use reshade?

because the CRT simulation shader gets rid of a lot of motion blur that LCD/OLED/projector displays give unlike the superior CRT display, but reshade is just for the appearance of individual frames and not for motion clarity (i believe).
Last edited by beer is good for migraines; Jan 7 @ 5:36am
NoZart Jan 7 @ 5:01pm 
The problem with reshades or retroarch crts and the like is that the scanlines / CRT Mask are rendered BEFORE LS grabs the picture and does its thing, which means inevitable the scanlines/ masc will be included in the scaling and in the case of FG will lead to the scanlines getting artifacted leading to even worse picture quality in the end. Thats why it would be cool to have crt shaders implemented in LS to apply them AFTER FG
Spook Jan 8 @ 10:55am 
+1

Also, a feature allowing for the injection of shaders after scaling/FG would be very useful.
That would be great
+1

It would be a killer feature.
stinky Jan 20 @ 11:41am 
would be amazing :bigjohn:
Jo2 Jan 27 @ 8:13am 
+1
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Date Posted: Jan 2 @ 7:06pm
Posts: 11