Lossless Scaling

Lossless Scaling

Mortal Dec 24, 2024 @ 10:41am
Can Anyone figure out what is wrong?
I have my game on borderless window, capped frames in-game at 60fps, and when I run LSFG 2.3 on 2x mode it displays 144/288. Steam itself says the game on 60fps. Why is that occurring? I can't figure it out.

Thanks.
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Showing 1-9 of 9 comments
Gizzmoe Dec 24, 2024 @ 11:09am 
Several things could cause that. If you have the Discord app close it or disable its hardware acceleration, also make sure to disable all overlays (Steam, Nvidia, AMD). If you use RTSS/Afterburner close both programs. Or try WGC capture API in LS instead of DXGI.
Mortal Dec 24, 2024 @ 11:55am 
Originally posted by Gizzmoe:
Several things could cause that. If you have the Discord app close it or disable its hardware acceleration, also make sure to disable all overlays (Steam, Nvidia, AMD). If you use RTSS/Afterburner close both programs. Or try WGC capture API in LS instead of DXGI.

Gonna check/test what you mentioned and get back to you. Thanks.
Mortal Dec 24, 2024 @ 2:00pm 
Did all the mentioned above, still does the same.
Space Detective Dec 24, 2024 @ 3:43pm 
If you're on version 24H2 of Win11 and are on Nvidia, try updating your driver (or updating Windows, or both I guess).
If you're not on Nvidia or have already tried that, try the WGC capture API option instead of DXGI.
jonnysev Dec 25, 2024 @ 7:30pm 
Hi. I haven't tried Steam's FPS indicator, but in my experience with Afterburner it doesn't capture the final fps, the ones you actually see on screen, it only captures the base fps of the game before LS generates the extra frames. In fact OBS with its default settings doesn't record games that LS is working on either, to record them you have to use a different method. And I guess it's the same with the Steam indicator. You just have to trust what you see, if you visually notice the increase in fps when you activate LSFG is because it is working, or believe in the indicator of LS itself, with the base/generated frames, which in the end is the only "icon" that visually tells you that LS is working. I hope I have helped you.
Space Detective Dec 25, 2024 @ 7:50pm 
Originally posted by jonnysev:
[snip]
OP's problem appears to be that LS thinks the game is running at the refresh rate of the display when in reality it's been properly capped, which is a pretty common issue with some setups.
That is, they're not asking "why does Steam say it's only 60 FPS?" or "how do I tell if LS is working?", but "why does LS think this game is running at 144 FPS when it isn't?".
Last edited by Space Detective; Dec 25, 2024 @ 7:51pm
Rodygon Jan 11 @ 12:02pm 
I'm not sure what causes this, but in my experience it seems to be related to the desktop window manager. When this happens, I usually just open CMD as admin and type:
taskkill /f /Im dwm.exe

This will reset the process and fix the issue. It also works for G-Sync engage bugs with LS.
Coffee Jan 12 @ 5:21pm 
Because the Steam FPS count the game itself. Steam won't show the perceived frames from LS. It's normal, use the framecount from the software
JasperZ Jan 14 @ 8:39am 
I've had the same problem for a long time.
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Date Posted: Dec 24, 2024 @ 10:41am
Posts: 9