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Yes, if the GPU struggles to reach 60fps with your current game settings without LS then you can't do a x2 60->120fps with LS. I mostly used a 40fps cap with my 1080ti and x3 framegen, iirc the 1080p framegen alone used around 30% of the GPU power, so if a game uses around 60% GPU at 40fps without LS then you could bring it to 120fps with LS.
But your new monitor would have variable refresh rate, so it doesn't matter sync-wise which base framerate you choose. You could keep the monitor running at 120 or whatever hz and simply use a framecap that give you good result, like 45fps x2 or something.
I am using LS to get stable 60 FPS in Indiana Jones and the Great Circle on my nice living room 75" 4K 60Hz TV. I am really, really happy with the results. Yes, of course artifacts will show up, but in my experience, they're limited to scenes where there are patterns or lines on the screen, like stairs or checkerboard tiled floors.
Lots of that in the Vatican level. Honestly, I mean yeah it's visible but it really doesn't bother me all that much. With LS, the game runs perfectly smooth in 1440p with everything including RT maxed out on an RTX 4070 Ti Super.
The crazy thing is, I honestly think the results are superior to Nvidia's own Frame Generation. with that on, the artifacts are more annoying, as is the stuttering and latency.
Obviously, YMMV and this is just my experience with one game. I tried a handful of others on my laptop (e.g. Still Wakes the Deep) and it was the same result for 30 > 60 FPS, but I only tried that briefly whereas I've spent many hours with Indy and LS so far.
So there you have it, my 5 cents :-)