Lossless Scaling

Lossless Scaling

Hume 20 DIC 2024 a las 5:24 a. m.
Using Frame generation with a 60Hz monitor
Hi all, I just want to make absolutely sure there is no way to use Frame Generation on a 60Hz monitor. User Gizzmoe was extremely helpful yesterday with this and I'm not really doubting his knowledge, it just feels like such a shame to me that it's useless to use on a 60Hz display.

So Gizzmoe helped me in how to use it, it definitely works, setting a game to 30fps then setting Frame Generation to LSFG 2.3 with mode X2 and resolution scale to 50. The results are so extremely amazing thus I make this post, just to see if anybody else with a 60hz monitor has been able to use it successfully?

What I mean it working amazing is suddenly everything is extremely smooth in all the game I tried it in. Only problem is I'm experiencing what I can describe as flickering models or textures when moving around, I believe the correct term is ghosting? Like a third person game my characters head would flicker, strangely not the body. Other games produce difference results of same kind of behaviours..

So I just ask if anybody with a 60hz monitor has been able to successfully use this feature? Buying a 120hz monitor would almost cost me the same as a major GPU upgrade (to me personally). And Gizzmoe, if you're reading this, thanks again for your help, your advice was sound, I'm just kind of shooting in the dark here a little as a last resort.
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Gizzmoe 21 DIC 2024 a las 4:17 a. m. 
Publicado originalmente por Hume:
but then with Frame gen up to 120fps won't that kind of defeat the purpose as in my GPU already struggle keeping 60 now anyway?

Yes, if the GPU struggles to reach 60fps with your current game settings without LS then you can't do a x2 60->120fps with LS. I mostly used a 40fps cap with my 1080ti and x3 framegen, iirc the 1080p framegen alone used around 30% of the GPU power, so if a game uses around 60% GPU at 40fps without LS then you could bring it to 120fps with LS.

But your new monitor would have variable refresh rate, so it doesn't matter sync-wise which base framerate you choose. You could keep the monitor running at 120 or whatever hz and simply use a framecap that give you good result, like 45fps x2 or something.
The Bright Side 18 ENE a las 5:53 a. m. 
Just wanted to jump in here real quick.

I am using LS to get stable 60 FPS in Indiana Jones and the Great Circle on my nice living room 75" 4K 60Hz TV. I am really, really happy with the results. Yes, of course artifacts will show up, but in my experience, they're limited to scenes where there are patterns or lines on the screen, like stairs or checkerboard tiled floors.

Lots of that in the Vatican level. Honestly, I mean yeah it's visible but it really doesn't bother me all that much. With LS, the game runs perfectly smooth in 1440p with everything including RT maxed out on an RTX 4070 Ti Super.

The crazy thing is, I honestly think the results are superior to Nvidia's own Frame Generation. with that on, the artifacts are more annoying, as is the stuttering and latency.

Obviously, YMMV and this is just my experience with one game. I tried a handful of others on my laptop (e.g. Still Wakes the Deep) and it was the same result for 30 > 60 FPS, but I only tried that briefly whereas I've spent many hours with Indy and LS so far.

So there you have it, my 5 cents :-)
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Publicado el: 20 DIC 2024 a las 5:24 a. m.
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