Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, 30fps cap with x2 framegen, try both performance mode on and off. You can keep the monitor resolution at 4k, then set CP2077 to 1080p Windowed, in LS set scaling mode Auto and scaling type SGSR to bring it back to fullscreen. And try a lower LS resolution scale setting if you need more performance. Check your GPU usage, try to keep it below 90% for a better framepacing and less delay.
Thanks, I have no performance problems on High settings simply using ingame FSR or using this program with resolution tuned down a notch to 2560x1440 and then using upscale. Just wanted to see if it's at all possible to get away with full resolution but using Frame generation instead. But I'll try these exact settings soon.
Holy cr@p I just tried exactly this with a game, no upscaling, having the game at full resolution, which is 3840x2160, limiting game framerate to 30FPS, then enabling LSFG 2.3, 2x mode and resolution scale set to 50%. It works so smoothly and I do not see a downside to the resolution itself like with using upcalling. Is this how it's meant to work? So using this it seems to be possible to skip the whole lower resolution and scale back up?
Yes, it all depends on the game and the GPU. If you haven't done that yet try your settings in very demanding areas like Dogtown and Corpo Plaza, if it works fine there, you'll get good results everywhere in the game.
Ok, I haven't tried it with CP2077 yet now since I have to install it again but I did try it in 2 other games, and in both the performance is amazingly smooth now except I'm getting strange flickering things when things move, like, for example, I tried it now with Sniper Elite 5, damn is it nice now, but your character's head flickers when you run around. Is this maybe some kind of known issue when using Frame generation incorrectly somehow?
That's "normal" with LSFG2.3 in third-person games, you would need a much higher input framerate to mitigate that a bit, which you can't do because you only have 60hz. Try LSFG1.1 instead, but it has no resolution scale slider, so it's going to hit your GPU hard doing a 4k framegen. It's probably going to work ok at 1440p performance-wise.
Well, that is a sad problem. The entire idea for me is to not have to lower resolution (and then upscale again). I'll see how LSFG 1.1 works then but it doesn't seem to be a good thing to do to the GPU.
Edit: Tried 1.1, it does the same. I suppose I got too excited too fast, seems like upscaling may just be what I should keep doing, or at least case by case. Thanks for your help though, at least I finally learned how to use it even if it doesn't seem to be a fix-it-all-one solution for me.
Yes, and there's nothing wrong with that. "Native resolution gaming" is truly old-fashioned since the advent of FSR/DLSS/XeSS or similar.
You're welcome :) And once you have a 120+hz monitor you'll appreciate LS much more.