Lossless Scaling

Lossless Scaling

Fixed vs adaptive mode, latency
Has anyone compared latency in fixed and adaptive mode with queue target = 0? Or how and with what can this be measured? Since Nvidia monitoring stops showing latency after enabling LSFG, it's difficult to determine the delay in my case. Subjectively, queue target = 0 feels significantly better in terms of latency compared to queue target = 1, as if the difference is really substantial when compared to queue target = 1 or 2
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on the LS discord there is CptTombstone testings, but i don't know the settings used, but you can at least compare the different LS modes.

Image:

https://imgur.com/a/O2mZVPq


discord message:

https://discord.com/channels/1042475930217631784/1042894387581030472/1347906884807561270
i will look forward to do some testing when i have some time.
Gizzmoe Mar 12 @ 4:38am 
Originally posted by the$silver:
on the LS discord there is CptTombstone testings, but i don't know the settings used

He used Queue Target 1 for that test.
thx didn't know that.
Last edited by the$silver; Mar 12 @ 4:53am
Adaptive gives me higher input lag no matter the qeue target, for adaptive you should use 2 anyway and for fixed (as long as you get perfct stable capped fps) should be 0.
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Date Posted: Mar 12 @ 2:13am
Posts: 5