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You would probably have to make LS present a virtual monitor to Windows. Or make LS able to switch between your regular desktop resolution and the DSR/VSR resolution which you would still have to set at the GPU driver level.
Or do you mean make LS upscale a 1080p image to 4k internally and then downscale it to 1080p again? Essentially acting like some sort of supersampling sharpening filter.
Either way, for now it is possible to to run your desktop at your desired DSR/DLDSR/VSR resolution, run your game windowed and make LS upscale from your desired game output resoltion/window size. For some games you can easily change windows size by changing the "Scale factor" in the "Custom"-scaling mode.
*Dev, if you see this, and i'm very wrong on something, please correct me. I like to learn.
Upscaling and then downscaling could be an option.
However the 'main' feature would be to take any larger resolution and then downscale it to the current 'windowed fullscreen' resolution, at which point you have the option to add frame generation.