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when using for cyberpunk.
it make the game stutter.
but when using without HDR
the game run smooth with lossless scaling
Unfortunately there's a lot of issues with HDR out side of windows Auto HDR with using this app.. The crappiest method we have is the only method that is reliable unfortunately and yes HDR shaders are a thing. They've come a long way in ReShade in recent years and even though it's not technically "real HDR" ..
But neither is anything in the screen space to be honest. HDR is just simulated light and contrast accuracy based on available peak min/max nits. All HDR in TV's and screens is doing is basically unlocking this via sofware/firmware and allowing compatible content to output this new method.
A feature like "RTX HDR" is using AI usage of tensor cores on RTX GPUs to simulate this better light accuracy in content that was never designed for it, very similar to how a shader would do it. AI definitely could have a bit of advantage by having a more adaptive approach but both are limited to whatever the developers cap as peak nits and min/max contrast availability..
Not all HDR methods are equal.. I personally prefer Dolby Vision but it doesn't exist outside of media content.. VESA is the "standard" but it's just does a peak state that everyone's more or less not annoyed with. The only true HDR is what we see in real life with our own eyes, the tech is based off capture data from cameras initially and only true HDR exists inside the capture tech of a camera, either by optical capture or digital translation..
To be more precise.. true HDR would be something like approx 25,000 nits-ish with 48-64bit colour space with 16 bit colour depth. nothing does that. that's like a trillion to 1 contrast ratio and it's currently not possible in even the nano mini led space. and 25,000 nits.. there just isn't a screen that can really output that yet lol. Also true HDR would be a method based on those values.. not the values we currently have in the monitor/tv world. right now everything HDR is an approximate downscale of light accuracy representation based off that data. We are very far from true HDR; maybe in 20-30years.
Currently RTX HDR on a HDR screen is just as limited and in many cases more limited than ReShade HDR shaders. RTX HDR is currently capped at 1000nits, so if you're like me you have to use additional shaders to push nits ceiling(pretty much anyone in the high end OLED/NLED will have this problem[TV's])
For me I combine a colour space enhancing shaders like Marty Mcfly's and an HDR Shader built to enhance Auto HDR in windows from the ReShade shader suite. It can be a pain to configure it all for your specific TV/Monitor plus game; but it's worth it. You will still have to have HDR in windows enabled with Auto HDR on.
Currently HDR+Auto HDR in windows is the only way to trick a screen into outputting it's peak nits for use with shaders. I wish we had a better method but here we are and yeah currently RTX HDR is no more accurate with it's peak nit performance. The ONLY advantage RTX HDR has is it's ability to automatically adjust contrast/black/white levels based on content.. Which is to be completely fair the most impressive part of RTX HDR..
It's literally designed to be Dolby Vision levels of colour accurate as a plug and play easy for anyone to setup solution(though further configuration using Nvidia's Detail Shader yields vastly superior results when using it).