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nice, but i don't really play games that are capped at a maximum frame rate, so i don't really use adaptive, but what i found is that adaptive mode is perfect for youtube and media in general, because i can just set a frame rate and whathever the video frame rate is i can get 120 and i don't have to change the multiplier every time i watch content at a different frame rate. I also have a 165 hz monitor, but i usually just cap the game at 60 and do x2 or at max i cap it to 80 if i can get those many fps (i play at 1440p ultrawide and i have a vega 64 16gb...).
If you don't use adaptive you just use static - which still makes it capped, just at a fixed multiplier...
You may understand FG wrong if you don't cap the base frame rate of the game - it's even in the documentation...
What are you talking about?
If you don't use adaptive you just use static - which still makes it capped, just at a fixed multiplier...
You may understand FG wrong if you don't cap the base frame rate of the game - it's even in the documentation... [/quote]
I think I didn't explained myself well. For "I don't really play games that are capped at a maximum frame rate I'm talking about games like else ring, which is ALWAYS capped at a maximum of 60 fps, or like Roblox which has always a cap of 60 or 120. I know how to use frame gen and how LS works, an I always cap my fps (even when I'm not using LS at all) because I know the benefits, and I always make sure to leave extra headroom for the fg to take place. Ty for trying to advise me, but it was just a my bad on my explanation.