Lossless Scaling

Lossless Scaling

improvements to upscaling and frame generation ?
As we all know that LS has for the past 2 years has been exclusively focusing on frame gen improvements and I have to say they are very impressive. But I do feel like that the Scaling part of this app is simply not getting the same level of attention as it hasn't received much improvement after the LS1 update. As someone who regularly uses this app for both SR and FG, I can't help but wonder if this is the end, the limit of best image quality we can get out of spatial upscaling ?!!
Think about it, LS1 is already one of the best if not the best spatial upscalers out there. And it is described as a neural network by the dev. If it could use the existing AI hardware on RTX GPUs, RDNA 4 , Intel Arc and NPUs , we might just see a newer better spatial upscaler for games that never supported Temporal solutions. And why just limit to LS1, it could be added to LSFG as well. It should have a significant image quality improvement imo.
Just adding my thoughts and suggestions, I'm not an expert honestly.
Also will it be possible to gather data from previous frames using the same capture methods currently used for LSFG to make a temporal upscaler ?
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Showing 1-7 of 7 comments
honestly that's something i would really love to see... LS2 upscaler would be really cool. i used LS1 for many games, but if you think about it most games already support temporal upscalers, so i don't know if many people are interested in this. The only way LS can compete with temporal upscalers is to become temporal itself, but i don't know if it's possible (by how the app works i don't think so, but you never know...) or maybe it can be better, but at what cost? If working on LS2 makes LSFG not getting updates anymore i prefer not getting LS2 XD.
the adaptive mode in my experience is awesome and i am happy they added it. elden ring ran at 60/125 for me (i have 165 monitor) before update and if i pushed it to triple my monitor would kinda have a choppy effect every half second or so. this adaptive mode made it to where i can get 165 on elden ring or any 60 fps capped game without that issue. i really feel like this program is letting me use the monitor i paid for properly.
Originally posted by the$silver:
honestly that's something i would really love to see... LS2 upscaler would be really cool. i used LS1 for many games, but if you think about it most games already support temporal upscalers, so i don't know if many people are interested in this.
Then LS 2 it shall be. Emulators can really benefit from it.
Originally posted by adawgrv303:
the adaptive mode in my experience is awesome and i am happy they added it. elden ring ran at 60/125 for me (i have 165 monitor) before update and if i pushed it to triple my monitor would kinda have a choppy effect every half second or so. this adaptive mode made it to where i can get 165 on elden ring or any 60 fps capped game without that issue. i really feel like this program is letting me use the monitor i paid for properly.

nice, but i don't really play games that are capped at a maximum frame rate, so i don't really use adaptive, but what i found is that adaptive mode is perfect for youtube and media in general, because i can just set a frame rate and whathever the video frame rate is i can get 120 and i don't have to change the multiplier every time i watch content at a different frame rate. I also have a 165 hz monitor, but i usually just cap the game at 60 and do x2 or at max i cap it to 80 if i can get those many fps (i play at 1440p ultrawide and i have a vega 64 16gb...).
Madfish Mar 9 @ 12:31pm 
Originally posted by the$silver:
Originally posted by adawgrv303:
the adaptive mode in my experience is awesome and i am happy they added it. elden ring ran at 60/125 for me (i have 165 monitor) before update and if i pushed it to triple my monitor would kinda have a choppy effect every half second or so. this adaptive mode made it to where i can get 165 on elden ring or any 60 fps capped game without that issue. i really feel like this program is letting me use the monitor i paid for properly.

nice, but i don't really play games that are capped at a maximum frame rate, so i don't really use adaptive, [...]
What are you talking about?
If you don't use adaptive you just use static - which still makes it capped, just at a fixed multiplier...
You may understand FG wrong if you don't cap the base frame rate of the game - it's even in the documentation...
Last edited by Madfish; Mar 9 @ 12:32pm
Personally I'd love it if a CRT/Scanlines upscaler was added for retro gaming, but that idea was already shot down when I asked about it some time back.
nice, but i don't really play games that are capped at a maximum frame rate, so i don't really use adaptive, [...][/quote]
What are you talking about?
If you don't use adaptive you just use static - which still makes it capped, just at a fixed multiplier...
You may understand FG wrong if you don't cap the base frame rate of the game - it's even in the documentation... [/quote]

I think I didn't explained myself well. For "I don't really play games that are capped at a maximum frame rate I'm talking about games like else ring, which is ALWAYS capped at a maximum of 60 fps, or like Roblox which has always a cap of 60 or 120. I know how to use frame gen and how LS works, an I always cap my fps (even when I'm not using LS at all) because I know the benefits, and I always make sure to leave extra headroom for the fg to take place. Ty for trying to advise me, but it was just a my bad on my explanation.
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Date Posted: Mar 9 @ 4:58am
Posts: 7