Lossless Scaling

Lossless Scaling

GSYNC doesnt really work
before this, i tested ultrawide freesync monitor. It doesnt work due to freesync only worked with fullscreen mode (if you have nvidia gpu), but then i tested with GSYNC compatible monitor which is listed in nvidia list. Suprisingly, it doesnt work too, at first im having a placebo bcoz i think it worked, then i go for low setting, dlss ultra performance, guess what, screen tearing

i used adaptive FG, cap at 143fps, monitor 144hz AOC.
my LS setting
lsfg 3.0
adaptive
143fps
100% flowscale
LS1
mode: fullscreen
Allow tearing
max frame latency :5
Gsync support enabled
DXGI
1
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Before anyone saying maybe gsync only work with fullscreen mode, ive tested with borderless windowed, low setting dlss performance, loseless scalling OFF, and gsync actually worked
Ignus May 15 @ 1:28pm 
I'm testing the Final Fantasy XVI Demo on an 120hz G-Sync display.
It seems to work in Window and Borderless modes.
In LS i have Sync mode to Off (Allow tearing) and G-Sync support On

But I have very low limited Framerate: 30 and 40 FPS.


Yet it may not fully work.
If I set the FF16 cutscene mod to a higher framerate, so that the framegen cutscenes will go beyond the limited framerate, or close to the display refresh rate; tearing will happen.
Last edited by Ignus; May 15 @ 1:58pm
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