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*edit - actually i cant even find that setting lol... cannot find where to cap to 30fps?
On to topic, Lossless Scalings Frame Generation will work basically on any piece of software that you can run in a "windowed mode". Including movies and Emulators.
I find it works the best on something that your system can run with ease while still having tons of system resources left. This could be that you have a brand new system and you run the old "Dark Souls Prepare to Die Edition" which is capped at 30 fps. With Lossless Scaling that one runs at 60 no issues. I tried to run Conkers Bad Fur Day on Xbox, which runns at 30 fps, yes I know there is a hack to make it run at 60 fps, but in testing I seen visual no big difference between playing the hacked game or just using Lossless Scaling to up it to 60.
The funny thing is I could imagine that you could use a original PS4, play Bloodborne on it and lead the signal into your PC using a TV card or something, and then let Lossless Scaling Frame Generate that image.
The only thing that does not work as well, is if your system can barely handle the game at 60 fps, and you try to Frame Gen it to 60. When I tried, the base frames dropped to 50-55 so Frame Generation is quite taxing on the GPU.