Lossless Scaling

Lossless Scaling

Another use
Playing xenoblade chronicles on yuzu locked @30fps. LS a godsend playing @ 60 with minimal artifacts. Really happy with this app and it's continued evolution.
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Showing 1-6 of 6 comments
Munster Mar 21 @ 4:32am 
how do you lock it to 30 in Yuzu, well im using Citron but same thing. do you just halve the speed in emulation?

*edit - actually i cant even find that setting lol... cannot find where to cap to 30fps?
Last edited by Munster; Mar 21 @ 4:35am
Munster Mar 21 @ 4:37am 
oh i found it.. do i set it to 50% or leave at 100%?
Horus-fr Mar 21 @ 7:29am 
I found something else, either I dreamed or lossless makes "tv cutscenes" you know the "real video" ones in old school game cutscenes look like 60fps, played crysis 2 remastered in RT and the crappy videos looked flawless smooth
Bongoboy Mar 21 @ 8:22am 
Originally posted by Munster:
do you just halve the speed in emulation?
You know, the fps do not have anything to do with "speed" of a game? A game can run at 100% of its intended speed but show either 30 fps, 60 fps or 165 fps, the fps doesn't influence the speed of the game.

Originally posted by Horus-fr:
I found something else, either I dreamed
On to topic, Lossless Scalings Frame Generation will work basically on any piece of software that you can run in a "windowed mode". Including movies and Emulators.

I find it works the best on something that your system can run with ease while still having tons of system resources left. This could be that you have a brand new system and you run the old "Dark Souls Prepare to Die Edition" which is capped at 30 fps. With Lossless Scaling that one runs at 60 no issues. I tried to run Conkers Bad Fur Day on Xbox, which runns at 30 fps, yes I know there is a hack to make it run at 60 fps, but in testing I seen visual no big difference between playing the hacked game or just using Lossless Scaling to up it to 60.

The funny thing is I could imagine that you could use a original PS4, play Bloodborne on it and lead the signal into your PC using a TV card or something, and then let Lossless Scaling Frame Generate that image.

The only thing that does not work as well, is if your system can barely handle the game at 60 fps, and you try to Frame Gen it to 60. When I tried, the base frames dropped to 50-55 so Frame Generation is quite taxing on the GPU.
Originally posted by Munster:
how do you lock it to 30 in Yuzu, well im using Citron but same thing. do you just halve the speed in emulation?

*edit - actually i cant even find that setting lol... cannot find where to cap to 30fps?
Just running the base game in docked mode should be 30fps..... I'm playing XC:DE, citron might be different
Originally posted by Munster:
how do you lock it to 30 in Yuzu, well im using Citron but same thing. do you just halve the speed in emulation?

*edit - actually i cant even find that setting lol... cannot find where to cap to 30fps?
The game is capped to 30fps unless you go out of your way to add a 60fps patch. If you run it with settings in Yuzu or Citron that maintain full speed, all that's needed is to set LS to 2x and you can enjoy pseudo 60fps. The biggest drawback is that input latency is still based on 30fps or 33.3ms, whereas using the 60fps patch will get you 16ms. It's fantastic for games that cap at 30fps with no workaround though.
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