Lossless Scaling

Lossless Scaling

Can someone explain flow scale to me?
im kind of confused what lowering and raising it does. Which direction is better for consistent performance, if any? Like is less resource intensive and such
Originally posted by 0pp0:
It's the resolution it interpolates the source frames from. You can lower it to improve performance, but you will get more upscaling artifacts.
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0pp0 Mar 18 @ 7:38am 
It's the resolution it interpolates the source frames from. You can lower it to improve performance, but you will get more upscaling artifacts.
Last edited by 0pp0; Mar 18 @ 7:38am
Originally posted by 0pp0:
It's the resolution it interpolates the source frames from. You can lower it to improve performance, but you will get more upscaling artifacts.
thank you, that was a quick and very easy to understand explanation!
(ノ°□°)ノ  [developer] Mar 18 @ 7:55am 
Actually there is no upscaling process. Frames are generated at original resolution regardless the flow resolution. Read the tooltip for a detailed explanation.
Originally posted by (ノ°□°)ノ:
Actually there is no upscaling process. Frames are generated at original resolution regardless the flow resolution. Read the tooltip for a detailed explanation.

like the first responder, i thought higher was typically better like if you had the overhead at 4k crank it up to 100% but the tool tip says 50% @4k... which is best? assuming you are playing an easy to run game?
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Date Posted: Mar 16 @ 7:04pm
Posts: 4