Lossless Scaling

Lossless Scaling

Leon S. Kennedy 24 OCT 2024 a las 19:44
Is this how it is
For example, I’ll get 70fps in a game. Throw on lossless fg x2/ no scaling, my fps gets cut down to 45fps before being doubled. For the small increase in fps with added input lag and some ui ghosting it hardly seems worth it. Is this just how it is ? Is this how it works ? I’ve heard of people having amazing results with the program
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Mostrando 1-7 de 7 comentarios
Jones 24 OCT 2024 a las 23:56 
iirc base framerate will be affected if you are heavily limited by your CPU in said game
Space Detective 25 OCT 2024 a las 0:09 
Publicado originalmente por Jones:
iirc base framerate will be affected if you are heavily limited by your CPU in said game
Yeah, framegen is not free.
Gizzmoe 25 OCT 2024 a las 1:22 
Publicado originalmente por Leon S. Kennedy:
I’ve heard of people having amazing results with the program

I certainly do get amazing results, I use x3 framegen most of the time with my 1440p 165hz monitor (3080ti/7700k), I usually cap the framerate to 45-50fps. The added latency or artifacts/ghosting doesn't bother me fortunately.
Bebo 26 OCT 2024 a las 5:26 
It's like this:

You have a high refresh-rate monitor (120). You play a game and are cpu bound (bad multithreading), but still have have cpu headroom and obviously a lot of gpu headroom.

Because of the game cpu bottleneck you don't reach your 120 fps target but somewhere between 70 - 100 fps.

So you cap your game fps to 60, and run the frame generator x2.

Now you have a stable (depending on frame-capper) 120 fps.
60 real, 60 fake with minor artifacts depending on how fast camera movement is in game.

Having the input lag of playing on 60 fps.

Running the frame generator costs cpu and gpu, but since you have headroom it's no issue.


This also means that in the current state of the frame generator, only people who did not have any performane issues will benefit greatly from this software.

Why? Because the frame generator it's not yet good enough for a pleasant experience at 30 fps.

You can still do it, but I would say 45 fps is the absolute minimum required (depending on game), or else you will get noticeable artifacts.
Última edición por Bebo; 26 OCT 2024 a las 5:30
Middy 30 OCT 2024 a las 15:14 
Publicado originalmente por Space Detective:
Publicado originalmente por Jones:
iirc base framerate will be affected if you are heavily limited by your CPU in said game
Yeah, framegen is not free.
It's so close to being free on any worthwhile PC.
Twelvefield 30 OCT 2024 a las 16:58 
Some games do better than others with the input lag. Flight and space sim are generally awesome. Video, like YT is great. Word processors and Photoshop, no.
On Vam Ne Steem 31 OCT 2024 a las 1:29 
You always winning by using LS Frame Gen because artificial frames are reall gpu-light compare that to real hardware for similliar fps results.Also it god-like for games or ahem software with hard-lock fps.:Darling:
Little advice: for youtube is better use WGC capture method.
Última edición por On Vam Ne Steem; 31 OCT 2024 a las 1:31
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Publicado el: 24 OCT 2024 a las 19:44
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