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I certainly do get amazing results, I use x3 framegen most of the time with my 1440p 165hz monitor (3080ti/7700k), I usually cap the framerate to 45-50fps. The added latency or artifacts/ghosting doesn't bother me fortunately.
You have a high refresh-rate monitor (120). You play a game and are cpu bound (bad multithreading), but still have have cpu headroom and obviously a lot of gpu headroom.
Because of the game cpu bottleneck you don't reach your 120 fps target but somewhere between 70 - 100 fps.
So you cap your game fps to 60, and run the frame generator x2.
Now you have a stable (depending on frame-capper) 120 fps.
60 real, 60 fake with minor artifacts depending on how fast camera movement is in game.
Having the input lag of playing on 60 fps.
Running the frame generator costs cpu and gpu, but since you have headroom it's no issue.
This also means that in the current state of the frame generator, only people who did not have any performane issues will benefit greatly from this software.
Why? Because the frame generator it's not yet good enough for a pleasant experience at 30 fps.
You can still do it, but I would say 45 fps is the absolute minimum required (depending on game), or else you will get noticeable artifacts.
Little advice: for youtube is better use WGC capture method.