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Then it should be normal, if you have frame generation enabled. Take it with a lot of salt, i am NOT experienced on this subject, however, it is my theory based on my limited knowledge and flawed logic.
Say you capped the game at 60 fps, but your screen is at 120hz. With the fake frame generation enabled, you see 120 fps in a game, but it's registering inputs still at 60 fps (since fake frame is being added in between 2 normal frames), then there's also some computing stuff going on to get these fake frames in, and then it takes some time to display it on screen. Your inputs are kind of buffered, and as a result, you get increased frame times with fake frames (that can't register your inputs), which means beautiful picture for the viewer, but worse experience for the player.
You know what affects frame times? The load on the GPU. Ever noticed how game at 60 fps (or whatever fps number) with minimum or decreased visual settings runs faster and smoother than a game with settings maxed out, but still running at 60? Yeah. You may see same FPS, but settings matter, because the less load you put on GPU, the faster game and inputs will be (one of main reasons pro FPS players use minimum or decreased settings, and sometimes decreased resolution, FOV and aspect ratio). Nvidia DLSS I won't touch upon, it would be unrelated to this piece of software.
Actually, I noticed something while trying again: the game slows down directly. Whenever I press W, it starts moving with a slight delay, but what bothers me the most is the mouse. By the way, the games I've tested so far are RDR2, Ghost Recon Breakpoint, Subnautica: Below Zero, and Ghost of Tsushima.
I also tried testing with V-Sync both on and off, but I don’t think it made much of a difference.