Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But... there is no point whatsoever aside for the meme of seeing big numbers. This is not how frame generation works; generated frames do not reduce input latency like real frames do, you still have the latency of 60 FPS even if it's being doubled to 120.
And if you're not using frame gen, LS has no need to capture and output more frames than your display can, uh, display; it doesn't make sense for what it's doing.
Thanks and why do you think there is no point?
I can differ the visuals of 144 from 260.
If you think you can see a difference, that's placebo.
Even if the monitor can only spitt out 144hz the motion is much smoother with higher fps than 144.
But thanks again for helping to understand the frame latency in LLS :)
Someone else would have to help you, sorry.