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"Off (Allow tearing) - No sync. Display frames
immediately after rendering reducing latency but
allowing screen tearing
Default - Discard previously presented frames if a newer
frame is queued and sync for vblank
Vsync - Sync every frame for 1 vblank. max refresh rate
Vsync 1/2 - 2 vblanksr 1/2 max refresh rate
Vsync 1/3 - 3 vblanks, 1/3 max refresh rate
Vsync 1/4 - 4 vblanks. 1/4 max refresh rate"
or were you talking about the frame latency? again, hover over it and it explains!
"Number of frames that are allowed to stored in a
queue before submission for rendering.
It should be increased to improve if frames
are taking too long to render, or if rendering above the
monitor's refresh rate is required."
So in a case where I have to use vsync in LS, and say I have a 120hz monitor but I have 60 FPS with LSFG, I would set vsync to 1/2? And if I am getting 40 fps I would set it to 1/3 for example?
What about vsync where Sync every frame for 1 vblank. max refresh rate, what is that used for? Since its useslss to enable LS when you are already at max hz and its meant more for those who are playing at 1/2 and 1/3 refresh rate right?
Finally, is vsync in LS mostly used if you are using scaling in LS, but less so for LSFG?