Lossless Scaling

Lossless Scaling

Myta Jul 19, 2024 @ 2:49am
LSFG 2.2 broken in Pixel games
Constant Artifacting no matter what scaling type is being used, in both Terraria and Starbound I am now getting Artifacting where I was not yesterday with 2.1

To describe the Artifacting type, it's near edges where light shifts to dark or an item enshrouded in darkness will have horrible artifacts often flickering and not being in the correct place
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Showing 1-7 of 7 comments
13 Jul 19, 2024 @ 8:26am 
For Terraria, simply use tModloader and this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3119712528
I can't speak for Starbound as I've been having issues getting it to work in that game.
Last edited by 13; Jul 19, 2024 @ 8:26am
Myta Jul 19, 2024 @ 8:28am 
Originally posted by 13:
For Terraria, simply use tModloader and this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3119712528
I can't speak for Starbound as I've been having issues getting it to work in that game.
I'm also getting the same problem in Noita, so it's all Pixel games as it can't make sense of locational data since it doesn't hook directly to the engine to know it's a 2 dimensional plane, it thinks the lights are coming out of the shadows
(ノ°□°)ノ  [developer] Jul 19, 2024 @ 9:59am 
Are you using HDR?
Myta Jul 19, 2024 @ 10:03am 
Originally posted by (ノ°□°)ノ:
Are you using HDR?
I am not using HDR
(ノ°□°)ノ  [developer] Jul 19, 2024 @ 10:09am 
Open LS folder and find the config.ini. Disable the UI detection and see if it fixes the issue
Myta Jul 19, 2024 @ 10:11am 
Originally posted by (ノ°□°)ノ:
Open LS folder and find the config.ini. Disable the UI detection and see if it fixes the issue
can do once I switch back, I just reverted back to the older build to fix it for now
Myta Jul 21, 2024 @ 3:27am 
Originally posted by (ノ°□°)ノ:
Open LS folder and find the config.ini. Disable the UI detection and see if it fixes the issue
So I just tested it with the UI detection set to 0 in the config, and it still has the Artifacting issue , so for now I'll be switching back to the previous version
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Date Posted: Jul 19, 2024 @ 2:49am
Posts: 7