Lossless Scaling

Lossless Scaling

Kai Jul 17, 2024 @ 3:57pm
Would be nice to make it work with PS5 remote play on the desktop
Because it would be nice to not have the screen freeze when doing default settings, and do frame generation properly.
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Showing 1-9 of 9 comments
ogioto Jul 18, 2024 @ 6:31am 
It already works, just use firefox and disable the hardware acceleration and the other DRM related settings.
Kai Jul 18, 2024 @ 1:13pm 
You mean to run the connection through firefox?

It might be possible to just run OBS to capture the desktop app and LS the Preview.
Last edited by Kai; Jul 18, 2024 @ 1:17pm
Kai Jul 18, 2024 @ 2:35pm 
Originally posted by ogioto:
It already works, just use firefox and disable the hardware acceleration and the other DRM related settings.
I'm talking about PlayStation Remote Play app, not the Steam Remote Play.
Abraxas Jul 18, 2024 @ 2:48pm 
Originally posted by ogioto:
It already works, just use firefox and disable the hardware acceleration and the other DRM related settings.

What? Does this mean you can get it work with GeForce NOW too?
On Vam Ne Steem Jul 18, 2024 @ 3:03pm 
Originally posted by Abraxas:
Originally posted by ogioto:
It already works, just use firefox and disable the hardware acceleration and the other DRM related settings.

What? Does this mean you can get it work with GeForce NOW too?
LS works with every screen information)
Kai Jul 18, 2024 @ 8:19pm 
I tried it with digimon world next order via PS remote play and it doesn't do anything.
It freezes the image to 1 frame if you enable it directly.
Then OBS it works but 60 fps animations.

I think animation wise it is capped?
Last edited by Kai; Jul 18, 2024 @ 8:21pm
Jamiroquai Aug 5, 2024 @ 8:25am 
im thinking of buying it for this sole porpouse. Does it work with new updates?
Kai Aug 5, 2024 @ 11:53am 
Originally posted by Jamiroquai:
im thinking of buying it for this sole porpouse. Does it work with new updates?
No, it doesn't work.

From what I learn, if you don't have the remote play 'focused' it results in a black screen or a frozen screen because it doesn't stream/update the picture when it's not clicked on.

And using other ways to 'hook' and pick up the render doesn't work to create frame generation since the interpolated frames doesn't exist, it's just double or triple the 'same frame' in the same time space...

I was playing Digimon World for PS4 mind you, so it's locked to 60 fps to the streaming function (imagine a virtual monitor that is locked to 60 hz, inside your PC, but your setup can handle 144hz).

So in a way you can't frame gen live 'streamed' videos, but videos on YT or such that is buffered works.

It also doesn't work on Elden Ring, so there are a few things that don't work with it mainly due to the way it's set up (Elden Ring restrict things for competitive purpose it seems, like black bars on the ultra widescreen which doesn't need it, but FromSoft is horrible at coding so they just hid all their 'background rendering' under the black bars).

Basically, LS is best in games where it's rendered inside your PC environment at the utmost, and has very little in ways of 'anti-cheat' or protectionism in it's configuration...
Last edited by Kai; Aug 5, 2024 @ 11:56am
Kai Aug 5, 2024 @ 11:58am 
It works with OBS though if you were to pick up direct HDMI from a nintendo switch for instance and frame gen that picture through OSB preview window
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Date Posted: Jul 17, 2024 @ 3:57pm
Posts: 9