Lossless Scaling

Lossless Scaling

(ノ°□°)ノ  [developer] Aug 10, 2024 @ 11:03am
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2.11 beta
- LSFG 2.3 introduces X4 frame generation mode, generating three intermediate frames. The recommended usage scenario starts with the game's base framerate of 60 frames and for monitors with a high refresh rate of 240 and above, but can also be used with lower framerates (where the base mode is expected to give better results compared to "performance").
- X3 mode has been updated to further reduce artifacts on patterned textures and in dark scenes.
- Increased UI detection rate from 4 frames to 1 for "performance" mode, as it was found that this could cause some artifacts. This led to a slight decrease in performance, so this parameter can now be changed in the config.ini file located in the installation folder.

- Initial support for G-Sync. It is recommended to enable it for full screen mode in the driver settings.

Congratulations to everyone who guessed the unannounced feature.
Special thanks to the Reddit user who first found a way to enable G-Sync for LS, as well as DerGefallene who brought the information to my attention. A huge thanks to the team of alpha testers who help me a lot every day. Thanks to each user for being here, without you this software would not be possible. And of course, thanks to Alan.
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Showing 1-15 of 34 comments
RedIndianRobin Aug 10, 2024 @ 11:04am 
G sync support is awesome. LFG!!
DawidK Aug 10, 2024 @ 11:09am 
Gsync - so much win. Thank you Dev!
Last edited by DawidK; Aug 10, 2024 @ 11:10am
Gizzmoe Aug 10, 2024 @ 11:11am 
I'm veeery impressed by the quality of x4 framgen, just tried it with Cyberpunk at 40fps base framerate. Thanks :)
PapiLucifer♡ Aug 10, 2024 @ 11:27am 
Originally posted by Gizzmoe:
I'm veeery impressed by the quality of x4 framgen, just tried it with Cyberpunk at 40fps base framerate. Thanks :)
So should i still cap my fps to 60, when using x4 or not?
Aimer_ Aug 10, 2024 @ 11:28am 
thankss
RedIndianRobin Aug 10, 2024 @ 11:29am 
Unfortunately Gysnc seems to be causing a ton of microstuttering.

EDIT: Seems to be happening only with a single game. Weird.
Last edited by RedIndianRobin; Aug 10, 2024 @ 11:32am
Gizzmoe Aug 10, 2024 @ 11:32am 
Originally posted by PapiLucifer♡:
Originally posted by Gizzmoe:
I'm veeery impressed by the quality of x4 framgen, just tried it with Cyberpunk at 40fps base framerate. Thanks :)
So should i still cap my fps to 60, when using x4 or not?

You cap it to 1/4 of your refresh rate. I have a 165hz monitor, so I tried it with 40fps.
PapiLucifer♡ Aug 10, 2024 @ 11:34am 
Originally posted by Gizzmoe:
Originally posted by PapiLucifer♡:
So should i still cap my fps to 60, when using x4 or not?

You cap it to 1/4 of your refresh rate. I have a 165hz monitor, so I tried it with 40fps.
I see, thanku. Mine is 240, so i'll cap it at 60. Cheers.
DarkH2O Aug 10, 2024 @ 12:03pm 
Nice work
Furia Aug 10, 2024 @ 12:21pm 
gsync support is a big W now we need reflex
Last edited by Furia; Aug 10, 2024 @ 12:21pm
Spook Aug 10, 2024 @ 12:33pm 
Originally posted by exceed_7:
gsync support is a big W now we need reflex
You can inject Reflex into DX11/12-games with RTSS using the Reflex limiter mode. Which very much works latency-wise. Can't confirm if it works GSYNC-wise, as i don't have a monitor with a GSYNC-module.
Mnnn Aug 10, 2024 @ 12:51pm 
Thank you! :happy_creep:
4x looks incredible in mpv, awesome
Xavvy Aug 10, 2024 @ 7:10pm 
Originally posted by Spook:
Originally posted by exceed_7:
gsync support is a big W now we need reflex
You can inject Reflex into DX11/12-games with RTSS using the Reflex limiter mode. Which very much works latency-wise. Can't confirm if it works GSYNC-wise, as i don't have a monitor with a GSYNC-module.

It does. Works perfectly.
M Aug 10, 2024 @ 9:23pm 
is only gsync supported, but also gsync-compatible?
Last edited by M; Aug 10, 2024 @ 9:23pm
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Date Posted: Aug 10, 2024 @ 11:03am
Posts: 34