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I should run your game in windowed mode and in lower resolution than your monitor. Then scale mode to auto/aspect ratio.
Because if it's the latter, If you want FSR-esque "looks like native resolution" results, you want to set the scaling type to LS1, or, well, FSR.
I meant that it looks like a part of a game is displayed, the rest is cut off. If i set scale to 1,5 i have 1/4 of game displayed. Switch below scaling mode only changes that with it i see left upper corner of the game and if its turned off i see center of my screen.
The way Lossless Scaling works is based on the actual window rather than what the game is necessarily rendering at, so if you have a game that occupies a fullscreen window or some other fixed size but renders at a smaller resolution (like say, many emulators), LS is not really going to help much.
Basically, say for instance your game is 720p and you have a 1080p display. You want to make sure the game is in windowed mode, that the actual window is 1280x720 (or whatever horizontal resolution you need if it's not 16:9) and that scaling in LS is set to 1.5. That should get you a fullscreen picture with no cut off.
if you do not want to upscale, then set the scaling type to "off" along with setting it to auto..
using borderless windowed is fine if you just want to use framegen, but its not fine if you have upscaling enable with custom scaling factor.
The FSR guides on here I've read suggest using specific Custom values depending on the game's resolution relative to your display's, but I don't see why you couldn't use the Auto option and only care about setting the game's resolution.
Well, actually now that i posted this, it occurs to me that manually adjusting the scale factor may work out better when the division isn't very clean (e.g. it ends up being a very slightly different aspect ratio). Never mind then, I guess.