Lossless Scaling

Lossless Scaling

Games always zoom while scaling
Hi, i use LS daily but i use only frame gen, while i try to use scaling my games always are zoomed, regardless of the switch below Scaling mode. How to fix it pls help
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Showing 1-7 of 7 comments
DarkH2O Aug 5, 2024 @ 3:13pm 
Originally posted by Skibidi Felipe MarquEZ:
Hi, i use LS daily but i use only frame gen, while i try to use scaling my games always are zoomed, regardless of the switch below Scaling mode. How to fix it pls help

I should run your game in windowed mode and in lower resolution than your monitor. Then scale mode to auto/aspect ratio.
Space Detective Aug 5, 2024 @ 3:37pm 
What do you mean by zoomed, exactly? Are parts of the image being cut off at the sides, or do you mean that it remains a low resolution image; just blown up to fit your display?
Because if it's the latter, If you want FSR-esque "looks like native resolution" results, you want to set the scaling type to LS1, or, well, FSR.
Last edited by Space Detective; Aug 5, 2024 @ 3:39pm
Originally posted by I <3 SAO:
What do you mean by zoomed, exactly? Are parts of the image being cut off at the sides, or that it remains a low resolution image; just blown up to fit your display?
Because if it's the latter, If you want FSR-esque "looks like native resolution" results, you want to set the scaling type to LS1, or, well, FSR.

I meant that it looks like a part of a game is displayed, the rest is cut off. If i set scale to 1,5 i have 1/4 of game displayed. Switch below scaling mode only changes that with it i see left upper corner of the game and if its turned off i see center of my screen.
Space Detective Aug 5, 2024 @ 3:48pm 
Originally posted by Skibidi Felipe MarquEZ:
Originally posted by I <3 SAO:
What do you mean by zoomed, exactly? Are parts of the image being cut off at the sides, or that it remains a low resolution image; just blown up to fit your display?
Because if it's the latter, If you want FSR-esque "looks like native resolution" results, you want to set the scaling type to LS1, or, well, FSR.

I meant that it looks like a part of a game is displayed, the rest is cut off. If i set scale to 1,5 i have 1/4 of game displayed. Switch below scaling mode only changes that with it i see left upper corner of the game and if its turned off i see center of my screen.
What is the actual window size of the game you're trying to scale, as opposed to the rendering resolution?

The way Lossless Scaling works is based on the actual window rather than what the game is necessarily rendering at, so if you have a game that occupies a fullscreen window or some other fixed size but renders at a smaller resolution (like say, many emulators), LS is not really going to help much.

Basically, say for instance your game is 720p and you have a 1080p display. You want to make sure the game is in windowed mode, that the actual window is 1280x720 (or whatever horizontal resolution you need if it's not 16:9) and that scaling in LS is set to 1.5. That should get you a fullscreen picture with no cut off.
kripcision Aug 5, 2024 @ 7:29pm 
thats because you are setting the Scale Factor too high for the resolution you have the game set as, generally its best to just leave it as "auto". however regardless you need to lower your in game resolution first if you are going to use upscaling (in windowed mode, not borderless), some games you can use the "resize before scaling" feature and it will downsize the window first before upscaling but it doesnt work for most games, and like i said previously, you need to lower your in game resolution first..

if you do not want to upscale, then set the scaling type to "off" along with setting it to auto..

using borderless windowed is fine if you just want to use framegen, but its not fine if you have upscaling enable with custom scaling factor.
Last edited by kripcision; Aug 5, 2024 @ 9:51pm
Space Detective Aug 5, 2024 @ 8:40pm 
Originally posted by kripcision:
thats because you are setting the Scale Factor too high for the resolution you have the game set as, generally its best to just leave it as "auto".
Honest question, if you're not doing anything like integer scaling or deliberately cropping off the edges, is there any reason not to use Auto when doing scaling?
The FSR guides on here I've read suggest using specific Custom values depending on the game's resolution relative to your display's, but I don't see why you couldn't use the Auto option and only care about setting the game's resolution.

Well, actually now that i posted this, it occurs to me that manually adjusting the scale factor may work out better when the division isn't very clean (e.g. it ends up being a very slightly different aspect ratio). Never mind then, I guess.
Last edited by Space Detective; Aug 5, 2024 @ 8:42pm
kripcision Aug 5, 2024 @ 9:48pm 
Originally posted by I <3 SAO:
Originally posted by kripcision:
thats because you are setting the Scale Factor too high for the resolution you have the game set as, generally its best to just leave it as "auto".
Honest question, if you're not doing anything like integer scaling or deliberately cropping off the edges, is there any reason not to use Auto when doing scaling?
The FSR guides on here I've read suggest using specific Custom values depending on the game's resolution relative to your display's, but I don't see why you couldn't use the Auto option and only care about setting the game's resolution.

Well, actually now that i posted this, it occurs to me that manually adjusting the scale factor may work out better when the division isn't very clean (e.g. it ends up being a very slightly different aspect ratio). Never mind then, I guess.
well i see you answered your own question lol, but yeah if the game supports resizing of the window then i found the custom scale factor to work fairly nice, such as need for speed heat/unbound. i also use it to scale random app windows at a particular scaling factor for the best visual and sizing of the font.
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Date Posted: Aug 5, 2024 @ 1:23pm
Posts: 7