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On the linked imgsli comparisons you can CTRL+Mousewheel UP to zoom in on specific parts of the image. The details on the gun demonstrate the differences most clearly.
Nope, LS1 is still the best and Nvidia's is just way way to oversharpened compared to the original image. FSR is just ok in most cases.
In 90% of usecases, LS1 is the best.
The bigger the model the higher the quality and resource usage. Just stick with anything below medium on iGPUs and you're good to go, although I don't see it worth it for anything sub-1080p.
Also using NIS driver side means you get no additional input latency since it's before the games entry in the pipeline. I've combined all driver side NIS(Quality)/in game DLSS Quality and LS1(Ultra Quality(1.3x)) and had pretty impressive performance while barely losing much for visual fidelity on a 4-6K resolution HDR1000+/Dolby Vision TV.
To be honest in my opinion spatial upscalers are best used in the 4K department or used at Ultra Quality settings in 2K range when the game has no FSR2+/XeSS/DLSS. They need a high base resolution to look good(At least 1080p imo as a base). 1600x900 doesn't look bad upscaled to 1080p on a smaller screen but imo that's the limit for me. I can't stand the loss below that. But imo at 2k base upscaling to 4-6k you really don't notice much of a loss because you're starting with such a high base.
Also values of 3-13% sharpening are okay in NIS NVCP as long as your resolution is high enough. Personally I use 0-3%.
Yeah Lossless NIS is so different from NVCP NiS and yeah the sharpness control in Lossless is just not enough to combat the stupid sharpness method it uses. This is why I use 0-3% in NVCP because to be honest the Lanczos sinc that NIS uses is basically the pre version that DLSS is built on(it's a very good upscaling method)..
Obviously DLSS uses AI and tensor cores to leverage its magic but NIS is very good and comes with pretty adequate sharpness at 0% sharpness. like NIS really doesn't need any sharpness added at all in my experience and generally speaking you're better off adding sharpness via nvidia app overlay since it uses a multitude of better sharpness methods.