Lossless Scaling

Lossless Scaling

Mister Shan Jul 31, 2024 @ 10:30am
I think Frame Gen is working but wanted to verify
When I activate the app my "frame rate" counter with Rivatuner "drops" but it looks smoother. When I use the lossless frame rate counter it will say 59fps/180fps or so. Is that essentially how the game works? One is the actual frame rate and the other is the generated one? I looks A LOT smoother, but mouse movements don't look 180fps smooth. Is that normal? Is that the "lag" that frame gen adds?

My monitor is 240hz and I cap it at 120hz. Just wanted to make sure I am doing this right. Thanks.
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Spook Jul 31, 2024 @ 11:10am 
Yep, first number is base/game-fps, second is interpolated-fps. On the mouse movements, LSFG adds bit of display-latency in the form of 1-3 extra buffered frames, this combined with an input latency that is still at your base-fps exaggerates the disconnect between input and output so to speak. This is to be expected and inherent to frame-interpolation, especially 3rd-party frame-interpolation.

For limiting, limit to 1/2 for x2 or 1/3 for x3 of your LSFG-target/refreshrate.
Mister Shan Jul 31, 2024 @ 11:23am 
Originally posted by Spook:
Yep, first number is base/game-fps, second is interpolated-fps. On the mouse movements, LSFG adds bit of display-latency in the form of 1-3 extra buffered frames, this combined with an input latency that is still at your base-fps exaggerates the disconnect between input and output so to speak. This is to be expected and inherent to frame-interpolation, especially 3rd-party frame-interpolation.

For limiting, limit to 1/2 for x2 or 1/3 for x3 of your LSFG-target/refreshrate.

So basically is this tool not useful for multiplayer games? Is the lag that bad? Also can you be banned if you use it?

I think I was doing 1/2 my frame rate for X2. I wasn't even sure what to pick x2 or x3. How do you know which? So you are saying do 1/3rd of my monitor? So if I am on a 240hz monitor, cap it to 80fps?
Last edited by Mister Shan; Jul 31, 2024 @ 11:24am
Spook Jul 31, 2024 @ 11:44am 
Originally posted by Mister Shan:

Choosing whether to x2 or x3 mostly relies on what your PC/game can stably do for a base-framerate. If it can do 120fps with headroom left for LSFG then choose x2 for 120x2=240. If it can't GPU-wise, you can consider lowering settings or using x3 for 80x3=240. If you are CPU/game-engine limited, you may need to choose an even lower base-framerate/refreshrate with x3.

I find LSFG most useful as a tool to bypass CPU and game-engine limits. You can get benefit from it when already GPU-limited, but you most likely have to make some sacrifices.

On ban-safety; No people have been verify-ably banned from using LSFG. LSFG is an overlay and does not inject into or read from game-data. A game would have to specifically check against Losslessscaling.exe running AND ban its use for you to get banned from using it. No such case exists to my knowledge. You are infinitely more likely to get banned from using Reshade or even RTSS.

On competitive-advantage; When using LSFG you technically put yourself at an input-latency disadvantage. It may be you can make it compensate for this with the increased image-clarity associated with a higher FPS. In most cases you may be better of running your game VRR'd or tearing at your highest refreshrate, competitively speaking. Best way to find out is try for yourself.
Last edited by Spook; Jul 31, 2024 @ 11:46am
Mister Shan Jul 31, 2024 @ 11:48am 
Originally posted by Spook:
Originally posted by Mister Shan:

Choosing whether to x2 or x3 mostly relies on what your PC/game can stably do for a base-framerate. If it can do 120fps with headroom left for LSFG then choose x2 for 120x2=240. If it can't GPU-wise, you can consider lowering settings or using x3 for 80x3=240. If you are CPU/game-engine limited, you may need to choose an even lower base-framerate/refreshrate with x3.

I find LSFG most useful as a tool to bypass CPU and game-engine limits. You can get benefit from it when already GPU-limited, but you most likely have to make some sacrifices.

On ban-safety; No people have been verify-ably banned from using LSFG. LSFG is an overlay and does not inject into or read from game-data. A game would have to specifically check against Losslessscaling.exe running AND ban it's use for you to get banned from using it. No such case exists to my knowledge. You are infinitely more likely to get banned from using Reshade or even RTSS.

On competitive-advantage; When using LSFG you technically put yourself at an input-latency disadvantage. It may be you can make it compensate for this with the increased image-clarity associated with a higher FPS. In most cases you may be better of running your game VRR'd or tearing at your highest refreshrate, competitively speaking. Best way to find out is try for yourself.

If I have a 3090 and a 5950x can I comfortably shoot for locking it at 120fps? In Remnant 2 I was getting about 180-190 frame generated FPS which without frame gen that game ran TERRIBLY even with a 3090. So I assume most games I should get that kinda results. What ould you say is the average input lag this puts on it? If you use NVIDIA reflex could that help?

I had no idea RTSS is a ban risk. I always have that on but so far so good in Call of Duty but their security is hype sensitive.
Last edited by Mister Shan; Jul 31, 2024 @ 11:49am
Spook Jul 31, 2024 @ 11:53am 
Originally posted by Mister Shan:
If I have a 3090 and a 5950x can I comfortably shoot for locking it at 120fps? In Remnant 2 I was getting about 180-190 frame generated FPS which without frame gen that game ran TERRIBLY even with a 3090. So I assume most games I should get that kinda results.
Depends a bit on your resolution, but mostly yes. Though with a 3090 you are foremost at the mercy of your particular game's engine/optimization. Any game you can maintain an unwavering 120fps in with a minimum headroom of about 25% you should be able to x2 to 240fps. Though keep in mind that the closer you are to 100% usage at any time, the closer you are to dropped frames.
Spook Jul 31, 2024 @ 12:04pm 
Originally posted by Mister Shan:
What ould you say is the average input lag this puts on it? If you use NVIDIA reflex could that help?
No exact numbers, because; 1. I can't measure them exactly and 2. This is highly game-dependent. But yes Reflex will help, as will getting your game to tear before applying LSFG.

Oh and you can use Intel Presentmon to get a good estimation on your click-to-photon latency increase with LSFG, though no idea how ban-safe Intel Presentmon is, google before you use. Very useful though.

I had no idea RTSS is a ban risk. I always have that on but so far so good in Call of Duty but their security is hype sensitive.
Most multiplayer-games/anti-cheats have RTSS whitelisted. So likely no worries there. Though if any kind of program's behaviour might cause a ban, then RTSS's or Reshade's would be a lot more likely to then LS's.
Last edited by Spook; Jul 31, 2024 @ 12:04pm
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Date Posted: Jul 31, 2024 @ 10:30am
Posts: 6