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For limiting, limit to 1/2 for x2 or 1/3 for x3 of your LSFG-target/refreshrate.
So basically is this tool not useful for multiplayer games? Is the lag that bad? Also can you be banned if you use it?
I think I was doing 1/2 my frame rate for X2. I wasn't even sure what to pick x2 or x3. How do you know which? So you are saying do 1/3rd of my monitor? So if I am on a 240hz monitor, cap it to 80fps?
Choosing whether to x2 or x3 mostly relies on what your PC/game can stably do for a base-framerate. If it can do 120fps with headroom left for LSFG then choose x2 for 120x2=240. If it can't GPU-wise, you can consider lowering settings or using x3 for 80x3=240. If you are CPU/game-engine limited, you may need to choose an even lower base-framerate/refreshrate with x3.
I find LSFG most useful as a tool to bypass CPU and game-engine limits. You can get benefit from it when already GPU-limited, but you most likely have to make some sacrifices.
On ban-safety; No people have been verify-ably banned from using LSFG. LSFG is an overlay and does not inject into or read from game-data. A game would have to specifically check against Losslessscaling.exe running AND ban its use for you to get banned from using it. No such case exists to my knowledge. You are infinitely more likely to get banned from using Reshade or even RTSS.
On competitive-advantage; When using LSFG you technically put yourself at an input-latency disadvantage. It may be you can make it compensate for this with the increased image-clarity associated with a higher FPS. In most cases you may be better of running your game VRR'd or tearing at your highest refreshrate, competitively speaking. Best way to find out is try for yourself.
If I have a 3090 and a 5950x can I comfortably shoot for locking it at 120fps? In Remnant 2 I was getting about 180-190 frame generated FPS which without frame gen that game ran TERRIBLY even with a 3090. So I assume most games I should get that kinda results. What ould you say is the average input lag this puts on it? If you use NVIDIA reflex could that help?
I had no idea RTSS is a ban risk. I always have that on but so far so good in Call of Duty but their security is hype sensitive.
Oh and you can use Intel Presentmon to get a good estimation on your click-to-photon latency increase with LSFG, though no idea how ban-safe Intel Presentmon is, google before you use. Very useful though.
Most multiplayer-games/anti-cheats have RTSS whitelisted. So likely no worries there. Though if any kind of program's behaviour might cause a ban, then RTSS's or Reshade's would be a lot more likely to then LS's.