Lossless Scaling

Lossless Scaling

Can I reduce my CPU load with this?
Thinking of getting it, I have a pretty good laptop, my only concern is its overheating. Would Lossless Scaling help? I have an Intel Core i7-12650H + RTX 4060 Laptop.
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Showing 1-5 of 5 comments
Spook Jul 28, 2024 @ 8:13am 
Definitely, when interpolating your game will be rendering up to 50% less frames, these frames don't need to be calculated by your CPU. And to my knowledge LSFG uses barely any, if any, CPU resources.
LimonluMentos Jul 28, 2024 @ 8:38am 
Originally posted by Spook:
Definitely, when interpolating your game will be rendering up to 50% less frames, these frames don't need to be calculated by your CPU. And to my knowledge LSFG uses barely any, if any, CPU resources.

Youre not implying the game would look worse like that, right? Like I get that its called "Lossless" Scaling for a reason, but yknow, doesn't the process of interpolating/upscaling back not use much resources?

Sorry I'm not educated, neither have I used the program yet.
Originally posted by LimonluMentos:
Originally posted by Spook:
Definitely, when interpolating your game will be rendering up to 50% less frames, these frames don't need to be calculated by your CPU. And to my knowledge LSFG uses barely any, if any, CPU resources.

Youre not implying the game would look worse like that, right? Like I get that its called "Lossless" Scaling for a reason, but yknow, doesn't the process of interpolating/upscaling back not use much resources?

Sorry I'm not educated, neither have I used the program yet.

The app was original designed for Integer scaling options, which meant preserving image quality on a pixel level instead of making it a blurry mess when upscaling your game from lower resolutions to higher ones. It just meant that it looked sharper.

However, the app has grown beyond this in scope and since then introduced FSR, NIS, and other scaling options for games, and.. of course now the app has frame generation.

So yea, the name isn't really a indication of what to expect from any new scaling methods. It's simply referencing it's original app intent.
LimonluMentos Jul 28, 2024 @ 9:16am 
Originally posted by ✘GreedoShotFirst✘:
Originally posted by LimonluMentos:

Youre not implying the game would look worse like that, right? Like I get that its called "Lossless" Scaling for a reason, but yknow, doesn't the process of interpolating/upscaling back not use much resources?

Sorry I'm not educated, neither have I used the program yet.

The app was original designed for Integer scaling options, which meant preserving image quality on a pixel level instead of making it a blurry mess when upscaling your game from lower resolutions to higher ones. It just meant that it looked sharper.

However, the app has grown beyond this in scope and since then introduced FSR, NIS, and other scaling options for games, and.. of course now the app has frame generation.

So yea, the name isn't really a indication of what to expect from any new scaling methods. It's simply referencing it's original app intent.

I see. So Integer, FSR and NSI are part of the options, scaling types perhaps? Which options would work best for my case and specs, or is there somewhere I can learn from?
Spook Jul 28, 2024 @ 9:32am 
Both scaling and interpolating offer performance modes. For scaling you'll likely want to use LS1 or FSR. I can tell you from experience that i've been able to interpolate/upscale FH5 from 2560p60 to 4k120 on a desktop 4060, which is about 10-20% faster than the mobile variant. Cost some performance, but it did it. Frame-interpolating native 4k is out of the question on a 4060.

As for where to learn, there's a guide pinned to the top of LS's discussion-board and answers to many questions that have been asked before can be found through it's search.

Search Youtube for examples on image-quality, i suggest Daniel Owen's video.

And you can always buy, try and refund LS if it doesn't work out for you. Steam has a 2 hour, no questions asked, refund window.
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Date Posted: Jul 28, 2024 @ 8:02am
Posts: 5