Lossless Scaling

Lossless Scaling

Hono Aug 14, 2024 @ 11:54am
Does it work with software like 3ds max, Blender or Unity ?
Or other application with 3d.
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Showing 1-4 of 4 comments
Im not sure, but I think so, cause its working in any video app, for example I used in browser for youtube, for anime, in games, even for the mp4 player on my pc
Gizzmoe Aug 14, 2024 @ 1:06pm 
It theoretically works with Blender, but the mouse cursor moves very erratically.
Twelvefield Aug 14, 2024 @ 1:36pm 
I don't like using LS with apps. The mouse can get unpredictable, and LS can have trouble with things that stay still for a long time and then change quickly, like typing.

However, as far as I know, you should be able to use LS on any source in windowed mode. Whether or not it helps is another issue. It's best for FPS games and video, and for rescaling products that come in bizarrro resolutions *cough*cough*FTL*cough*cough*.
Last edited by Twelvefield; Aug 14, 2024 @ 1:38pm
Xavvy Aug 16, 2024 @ 11:26am 
Literally no point in doing this. If you're trying struggling to run blender, unity, 3d max, daz etc fluidly before rendering you have bigger problems to worry about. If you're trying to pre-render at 60 fps instead of 30 this is pointless. Just get a ripped copy of Topaz AI Video. The current verisons of this software for the purpose of interpolating and up-scaling created content are miles better than what LSFG can do.

Topaz can do up to 120fps with the latest repacked scene release and up to 12K up-scales in a multitude of methods. I personally bought Topaz Video AI as I prefer it's new multi interpolation methods over Davinci R Studio, Adobe Premier Pro, etc or flow frames but which you prefer is up to you.. All of these software have pretty effective interpolation methods for content creation..

To be honest.. I release content exclusively in 4K and I don't even render in 4K anymore. It's so costly and time consuming: 2K renders AI up-scaled at this point are virtually indistinguishable from raw 4K renders.. AI from 2K is that good now.. There are limitations.. If you don't want to piss people off don't AI upscale from anything less than 2K if your target is 4K content.. It's pretty obvious. AI can only do so much. You need a decently high base resolution to produce high quality up-scales..

1080p is not a good base. You can go from 1080p to 2K but no further and don't even consider compiled up-scaling. It hasn't come far enough yet. There's too much finer texture detail that goes missing after the second or third stage. This is why unless they have good quality negatives.. Shows that were made around the turn of low end digital video from analogue won't be remastered until AI up-scaling goes much further(i.e. Star Trek Deep Space Nine)

Anyways. I've been up-scaling for about a year with my content(3D.. I'm not recommending up-scaling for non 3D content.. all though it does do pretty respectable up-scaling in that category now too) and I even made a small post on my Patreon saying this. Literally no one even payed attention to it and going on over a year now people still have no clue it's not native 4K.
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Date Posted: Aug 14, 2024 @ 11:54am
Posts: 4