Lossless Scaling

Lossless Scaling

culsu Jul 8, 2024 @ 11:52am
Mouse cursor in Factorio
In Factorio, this helps quite a bit to make items on the screen look better as you run, and mitigates an uneven frame rate problem the game has if the monitor can do high frame rates.

It also unfortunately locks the mouse cursor to what appears to be 60hz. Even though the game is capped at 60, the mouse usually moves at desktop speed and you see 240 mouse samples per second over what is otherwise a 60hz game.

When lossless scaling is on and the frame rate is 180, it only draws 60 mouse images per second.

Is an ignore cursor setting possible, leaving that part as it was?
< >
Showing 1-3 of 3 comments
Gizzmoe Jul 8, 2024 @ 11:58am 
No, this can't be changed.
culsu Jul 8, 2024 @ 1:02pm 
That is a shame, better keyboard movement but much worse mouse handling is not really an improvement overall.

Could you enable the hardware mouse cursor and pass through events? This game at least can pretty clearly handle that as it is using the hardware mouse cursor which is drawing at the desktop rate of 240 rather than the game rate of 60, and many others can as well. With this program off I can move the mouse easily at full frame rate even on loading screens where it is only drawing a few frames per second. With it on, the mouse is extremely choppy on loading screens with low frame rates, and in game it is frame locked to the original 60hz of the game.

Breaking hardware mouse support is very undesirable for any game with a mouse cursor, and that is a lot of games.
culsu Jul 27, 2024 @ 5:05am 
I just wanted to thank the dev team for improving this. A 180 fps software drawn cursor and good panning is a definite improvement.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Jul 8, 2024 @ 11:52am
Posts: 3